Do you know why people are complaining so much about all of these time gates and various currency grinds?
Well for one, its grindy, however, in order to make it feel less grindy, the content needs to be meaningful, challenging and most of all interesting.
The fact most quests are the same with no scripted mechanics, the boss mechanics are also very basic, the new mutations are just a change of numbers, adding extra damage, different resistances etc.
Its all very very basic.
There is grinding in all mmos but the problem with this, is they aren’t developing any interesting mechanics/story/quests, it’s all lazy.
Guild wars 2 World events. Take note. The world bosses on the timers are fantastic. Each of the quests have different ways to complete them. There are loads of scripted world events.
The game needs interesting content. Interesting mechanics that make the game fun to play. Making people change their gear to have resistance on is not a mechanic. It’s lazy.
Where is your passion for gaming?
I love the game, mainly down to the feel of the world and the sounds, even though that needs variety in all aspects but cmon.
Dragging content out longer doesnt keep players. Fun, interesting, content does.
It looks and sounds like a living world, but half the time, it doesn’t feel like it, and that’s what makes the grind so hard for people to handle.
Oh and look at the world bosses on ashes of creation… And that’s like 2-3 years off being finished…
Cmon AGS, show some innovation.
The quickest path to money is not one that has longevity.
Whilst I know it’s a business, you are in the entertainment business.
So there is one and ONLY one question you should ask when creating a feature, system or content…
Is this fun?