Sort of kind of but crowfall had SOOOOO many problems. Like it wasnt even CLOSE to a game.
Pie. Apple pie. What you want is âthe combination of pastry and spices with apple makes pie, a unique-- but familiarly delicious product.â
Apple chocolate lmao my guy
From what I understand, just like EVE it has âcarebareâ space where I would guess most of its players are.
But again, I am almost certain that if I were today were to join Albion with my friends and create my own clan, I would have 0 chance of getting a piece of black zones without entering into the alliance with one of the larger more established clans. That is my point. Late comers to pvp-centric games have no means of catching up without finding somebody who can basically boost them.
In New World. But thatâs because the PvP in new world sucks.
Yup. This is much better rofl.
Exactly and I actually thought that will work out for them
This happened to Warhammer Online. My solution was rather simply, just divide more empirically via tiers. Leaving Renown Rank 60-80, and 40-60, in two separate tiers would have been much better for their systems because RR80s bowling over level 33s was a fucking nightmare and an embarrassment to what the rest of the game was up to that point. It went from strategy, fast thinking and unified teamwork winning the days to just âwhoever had the stronger zerg,â a far cry from winning with half or fewer of an enemy warbandâs numbers. (Then again, maybe thatâs my leadership at work. Toot toot!)
The lack of tiers in this game will basically act as permanent insulation. Each advancement of the game will become harder to access for new players but easier to insulate for older players.
I think that contributed to killing Warhammer, and I would weep to see it happen again.
No you are obtusely arguing the game should be remade into more pvp oriented game when it did the exact opposite due to the metricsâŠand I am sure their metric were better than ours.
Again you are taking the population to a completely different game, mechanic wise, and saying because they have a high pvp population you could do the same with the same result in a mmorpg which is false and has been proven over and over barring a few outliers here and there.
Anyways I canât keep replying here⊠I am trying to farm ori nodes and when I get too distracted in the forum the bots beat me to the nodeâŠsad state of affairs in game right now with all these botsâŠ
Well, all youâve proven is that you do not understand what Iâm trying to do with this post. Thatâs alright though.
Good luck with your Ori. Damn those bots.
There, fixed that for you.
Well, I think the story in New World is unevolved compared to Red Dead Redemption 2. Thatâs a fair comparison, right? I mean theyâre both games.
I believe what has been said is: Full-loot (aka Hardcore) PVP players are in the minority in MMOs.
I dont ever remember seeing written on this forum or other gaming forums, that PVP players are a minority. Most gamers are PVX, leaning one way or the other, mostly towards PVE in MMOs at least. Some of the most successful games are FPS games that are all about PVP. Not sure what youâre talking about.
PVP in almost every game sucks anymore. For the most part it comes down to what cheating garbage some asshole finds first. PVP is an absolute joke in any game anymore.
It has been for a while. Itâs been about a decade since I saw a PVP meta that wasnât just boiled down to stuns and burst.
I think the number of pvp players is close to pve players. But pve players usuaÄșly talk louder on forum while pvp players learning or doing research how to make them stronger in pvp fight.
Is built with pvp in mind.
Next argument please.
Literally invalidated your whole argument with your opening statement. Yikers.
Listen I like pvp, but no one gives a fuck about MMO pvp, because its quite literally never skill based and no one gives a fuck about farming trees for 600 hours until I can dick down some 50 year old who just got off a 70 hour work week. Just saying.
This is a ridiculous take
#1) LoL is in an entirety different genre and is arguably not the most successful game of all time outside of itâs genre.
#2) In MMOs the majority of players are PvE players. They like to get on craft, do a mission, run a dungeon, exploreâŠgetting all sweety in a war or OPR is a niche sub set of players thatâs why full loot PvP MMOs always fail to capture more then a few thousand people typically long term.
None of the above is to say something like pre made comp OPR or arenas with prizes broadcast on twitch or something couldnât be a market they can tap intoâŠjust that it wouldnât be the majority of the MMO market itâd be the minority of players but possibly a good marketing ploy if the PvE content for the casual MMO player was solid enough it could draw people in and retain them.
No, they wonât. PvP players are toxic. They always cry for nerf of whatever kills them. They always cry for a meta shift. They are never happy. The typical MMO PvP player is high drama / low profit.
Is a MOBA and itâs super toxic.
Not a good comparison lol.
Albion online is fantastic game. To make it worse for pve player like you, its full loot pvp. I think the problem is pve players like to learn attack pattern of AI and having fun by feeling overpower against enemy. Thats why pve games often have weak and stupid AI enemies. While in PVP you fight against human brain that is smarter and doesnt have predictable pattern. It will frustrate pve player and end up by them complaining on the forums loudly while pvp players busy learning or searching to become stronger.
By this measure no game that is not still around was ever good, thatâs not how it works. The tech got old, people moved on, but DAoC had great PvP. Since you never played it, you canât really judge it.