The issue with light armor: It shouldnt be in the game

Imagine if everyone had the same dodge and the same mitigation/armor. Think how much easier it would be to balance fights between different weapons. Instead of ALSO managing fights between different weapons wearing different armor types.

“Oh spear users are dying too fast compared to other melee. We will give them an added fortify”

Instead of the “what armor type was that spear user wearing. what armor type was he fighting. spear is good if light vs heavy armor. but bad if you are heavy vs heavy armor”

Just an example of how much harder the different armor types make balancing the game

Medium/Heavy armor perform within a certain % of eachother.

Light armor performs so so so very differently.

Light armor is definitely the outlier. It would be much easier to balance the game if everyone was in medium/heavy.

Just another troll trying to shape the game the way he wants. It’s not your game. And it’s not gonna happen. Reporting people that disagree with you is absolutely hilarious by the way. Shows how mature you are.

I play light armor. I have 8 light armor builds and two heavy armor builds and two medium armor builds.

I’ve played light armor since day one.

Removing light armor would really really hamper how I play and how I’ve set up my character.

It doesn’t mean its the wrong thing to do in terms of making the game more balanced.

Well okay, fair point,

What you seem to forget is that the player base is not all PvP, removing light would also affect the PvE players. It’s a bit weird to omit these factors just for the sole fact of “balancing”.

Walking up to someone and spamming LMB.

Boring…

Light is funner

Just balance dungeons by tuning the actual numbers in the dungeon. Not changing how armors perform or weapons perform to suit the dungeon.

PvE is entirealy changeable. Just simple tweak the PvE encounter.

Combat changes should be PvP based. PvE can easily cope with any changes.

That said I don’t PvE in New World and I should just leave my opinion at that. I’m not really educated enough to fully say how PvE should interact with PvP combat balancing. Other than the fact that you can just change the encounter to suit proper balance.

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I just wish they would recognize how much there is to balance and how its basically impossible

Light/Medium/Heavy armor mitigations
Light/Medium/Heavy armor dodges
Gems in armor to mitigate specific weapons
Gems in weapons to avoid specific gems in armor
Perks
Overall Gearscore value
Different weapon combinations
Healing Consumables
Mitigation Consumables
OPR Consumables
Stat distribution
Weapon tree talent choices

What else is there? Theres probably more

How can they hope to reach a point of REAL balance instead of the merry-go-round we currently have with so many different factors?

Is not only the wrong thing to do but also the stupidest and fastest way to kill the game.

You want to remove game content in the name of something that will never and have never been achieved by any game: Balance.

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I’ve played all three weights extensively and find all fun in their own ways. If someone is so heavily reliant on one weight class as fun but they’re not willing to accept that it’s also very strong defensively to the point this one change upsets them…

I don’t know. I mean, I’d hate to be that person. I currently have three different builds of each type and I used to play light only. Everyone claimed the last raft of changes to mobility would kill light players and they’d all quit.

They didn’t though. I’m tuning this out now.

If light is so heavily skill based (I disagree by the way, the weapons you use are much more impactful on how much skill is required) then who cares? You’ll just have to be a little more skillful, won’t you?

I’m sure you’ll manage. I doubt you’ll give up that damage bonus if light is all you want to play.

I’m excited about this patch. So much about it sounds great so far.

It’s not wrong for balance purposes. Having less variables (and this isn’t an argument just a fact) makes it much easier to balance.

It might be wrong for the future of the game/in terms of killing the game faster.

Honestly I’d rather see every single person rolling around in ONLY light armor. I’d rather remove heavy/medium.

Having less variables makes PvP more balanced/easier to balance.

Armor types is once of the biggest causes of imbalance.

Period.

Should one armor type be removed? Probably not.

But medium/heavy armor have good interactions. It feels good when you fight eachother.

Light vs Light armor also feels good. Well most of the time.

Light vs Medium/Heavy armor does not feel good.

And it probably never will because on a base level the types are so very different:

Medium/Heavy=designed to take damage in order to do damage

Light armor=designed to avoid damage in order to do damage

The list of things to balance for PvP combat is huge and currently it’s not possible to reach a point of actual balance with so many variables:

Maybe you shoudlnt even be able to equip light armor unless you run a life staff. Lol I don’t know. It’s already going that way if the upcoming changes are as they seem

Light armour shouldn’t be removed. It should be mildly changed. For that matter medium and heavy could use some mild buffing as well in order to bring the trade offs vs performance in line with each other. The variable should be skill not a runway of dodge space for one armour type and slow clunky side step for another and that’s just one example.

Unfortunately, block and parry have sadly been pushed out of play. I’m only suggesting we should parry or block partial damage for doing so at the right time, in the right direction and with a decent cooldown. This could possibly be a positive direction to go in since a cooldown would remove the ability to permablock, while leaving the opposing players with room for counterplay.

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Wait, are you telling me you have statistics about how many people will leave the game if light armor is further nerfed? Damn, can you predict the future for everyone in this case ?

People seem to have an issue with melee weapons in this game. Is it because melee weapons abuse light armor to decimate other light armor range players? OR are you complaining about heavy armor melee users, because those shouldn’t be a problem for you.

Funny story: There is more skilled gameplay in a 1v1 between heavy/medium melee players compared to light. Because in heavy/medium you need to time your abilities and fake attacks since you don’t have a panic button.

It’s also more fun to fight like this because you are engaged in combat 90% of the time. compared to light armor where you just dodge most of the time and kite the enemy until your cooldowns are back up.

You can disagree with me if you want, but light armor gameplay screams “I want big damage and I want to outplay everyone with one button”. And this is even more annoying when a melee uses light armor. By default, melee weapons have the best gap closing abilities, but when combined with light armor they become broken. No one complained about medium or heavy that play melee.

Hmm. Not sure how faking attacks (something light armor users do as well) and NOT having a panic button (less options) equates to more skilled gameplay. Generally removing options for counterplay/outplay results in less skilled gameplay.

Like universally. Across all games.

But you might find it feels more skilled because others are playing DOWN to your skill level. Because heavy/medium has a lower skill ceiling than light armor.

Yea. I see the future. Want to know when you will die?

Ppl dont have issue with mele weapon. But with mele players playing bad and asking for nerfs couse they are bad. Since good mele players do kick ass anyway.

In good bruiser vs good bruiser yes you need to time stuff and it does require skill. But in same time you can go GS or ss and make game LMB spam and it will be effetive vs any light armor to. So it depends who is playing.

Go try LMB spam as light mage.

Man, Sometimes the Bots on the forums actually leave me speechless.

AHH. I SEEN YOU BEFORE BEING yourself. Nice to see you again. Been a while. If you don’t mind though could you not say useless stuff on my post?

Trying to keep thing intelligent and constructive.

Like at the very least explain the original thought you are attempting to have :slight_smile:

I personally don’t have an issue with range playing light armor, although bows and muskets can get annoying. What I have an issue with are builds like hatchet/GA, GS/hatchet, spear/Hatchet and so on…all playing light armor. They can delete most builds in seconds and get away with ease. That’s not normal

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See you dont have issue with light armor. You have issue with hatchet.

My original thought is that your entire post is dogwater. You’re literally suggesting to remove light armor.

Same issue. You say you have the thought. But don’t explain why. The point of the forums is to expand upon your thinking so that there is discussion.

Oh well. You see a lot of people like this using the forums as personal therapy. Hope it helps!