Wit new stam change it will feel worse even more cluncky
TLDR is the first sentence. My frame rate is fine in big fights 30 ~, but the particles need to go.
The major problem is even if your personal performance issues are fix the game will be balanced around the server lag.
In big fights I get 55-60 FPS, but I still deal with this crazy lag youre talking about. Sometimes if I am using an ability that gives movement speed haste to finish off someone, my game will lag an extra .5 to 1 second as i am spamming the ability key (I can see it being spammed on my UI also, but nothing goes through until the lag resolves) and during this time my ability will not fire until the lag spike is gone, yet I can see my enemy moving around still.
This is incredibly frustrating as it leads to me losing half of my potential kills or more.
Also, musket is now completely unusable for me for the last 6 months and before then I was a musket main. I have to LEAD where the hitbox on a character will be in order to hit the shot. It looks so goofy on my screen…
This is the only game with an fps situation where I have a serious issue timing and hitting my shots. Super frustrating.
as a heavy bruiser it really sucks, anyone with a spear on me desyncs me to shit and i cant react properly in piles.
there are critical low hp situations which need proper reactions and i dont get the chance, because the information being displayed on my screen is different from what is actually happening to my character on the server, and it feels fucking bad.
This months patch and hotfixs are making it worse.
Last month desync felt much better (before the hotfix that broke if)
Feels like version control of what’s going into each build is wrong and missing key components
Would recommend googling reduce latency and frames, there are many good options around.
My lag used to be terrible and since desync fix and doing some stuff myself it’s much better.
Still get it with grav well at times, but that’s buggy as hell so who knows.
yeah? should i also use potions in pvp?
got any more helpful tips?
Yeah, its crazy how I can just run through a large open field at an angle and people still miss. I jiggle around a bit, and its like I am behind a wall. The balance for musket should be terrain/cover not janky lag.
When I am in one of those auto attack gambles, I feel like I just closed my eyes.
I have 60 RTT and 50-60 frames in normal fights. Why would this not be good enough? My other games are fine even with worse connections.
Please share your “fixes” because I’ve tried everything but I’m open to see what everyones posted. Besides building an entirely new computer nothing I’ve done has helped.
My current rig is well and above fine
5900x
3800mhz cas14
Gen4 nvme SSD
3080 rtx
100/50 mb d/u
40rtt with minimal hop routing
I’m reinstalled windows 10pro, reinstalled the game multiple times, deleted all appdata, enabled disabled admin mode &Fullscreen optimization, adjusted basically every Nvidia control panel options, changed power plan settings, ensured all latest bios and drivers are installed (Nvidia promoted ones from 6 months ago produce best results for nw)
I’m at 50+ arena wins on PTR now and issues still there, albiet not as prevalent as on live
Please share what you’ve done to fix it
its the awful lumberyard engine they use. if they would have just used unreal engine i dont think any of these lag or desync issues would be happening. at least not as often as people talk about on these forums.
It wouldn’t be much better without the lag. It’s basically an AOE snare spam fest with healers. And why would you not participate in this garbage? You get rewarded - you can wear the most armor, do the most damage and CC the most people.
I guarantee I have a stronger setup than you and I still deal with the issues mentioned. 5.2ghz, 32gb 3600 cl14, samsung 980, 6900xt
Yeah, I remember it got worse after they fixed some duping issues and that one invincibility bug by shaking the window for the game.
Thats not even that bad. I was fighting around moon’s stairs in opr aka the demonic desync hellhole, the ones with the stone blocks around it, and I almost had an aneurism when it was a full 2 second desync. I was literally seeing them ranged attacking somewhere else. I caught a healer and mage in a grav well and was attacking them with a great axe, and I was teleported where they were attacking and died.
Well, it is not a big deal for me other than having IG user spawning ice showers on top of me before I can react. This includes them following behind me where I cannot see. I would prefer instant death than not being able to dodge+slowed for 3 seconds after another 1-2 of walking out of it.
Did some of these
https://www.youtube.com/watch?v=Dvxdz2OWJgU
And some of these too.
https://www.youtube.com/watch?v=3TarmSPWtzc
Take a restore point first as a precaution.
Thanks for sharing.
And these resolved desync for you?
These are generic FPS boost methods to “potentially” gain more fps while “potentially” making things more unstable.
E.g. desync
Yep, but I did it around the time desync was a major problem too.
Machine is running fine, but some people have had issues. So restore points are good
Dysnc and lag are back since last monhly patch. Match patch make combat super fluid and dsync was not a big issue, but since april patch it is an issue again. Same as lags. Its like 1 devs team fixed a lot of issues behind but other working on some features restored part of code responsible for issues since they were working on some older version of code? Its amazing how bugs and issues are gettting restored in this game.
The server lag is mostly a pvp only issue not pve. It can happen in pve when a chest run zerg or other major server event is going on causing the visuals not to match with the hitboxes, but that is accompanied by the entire game stuttering. The delay from the opponents computer to the server, then the server processing it then finally my computer showing the visuals delayed is what I am complaining about. I believe the server processing is too slow compared to other games, and AGS should give us connection recommendations and/or show others ping/RTT so we can mentally prepare for bad gameplay if its the other player causing the issue.
The easiest to show examples for this server lag are the ranged players having to lead their shots or trying to GA reap vs someone running perpendicular to the player.
I played Fallout76 and entire patches were rolled back, every change from the patch was removed. I think these patches are different, not rollbacks, and their fixes to major issues like duping or combat bugs might be holding server performance back.
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