The last time the game felt fun and spontaneous was during the Great Cleave open world PVP before it got nerfed

The reason people liked it so much was because they were part of the dominate faction and were able to farm PVP tracks easily. The name of the game a lot of the times is farm what you can while it’s hot. Its been that was since launch with those boar and bear farms people did to get to level 60. GC would have eventually died off anyways after a while, just like 3v3.

its actually kind of funny we had the opposite.

the weakest faction held onto that area for dear life. (weakest as in least territory. their players were still good)

it would turn out into an all out brawl until people died and got bored, and about an hour later some other person gets bullied and another call got sent out.

Nah, I’m more pointing out that maybe the GCPVP was more based on the fact that it was a maximizing of time, as Halcyon suggested.

I’m not sure what that says about the actual OWPVP, which should be able to thrive if it’s worth its own merits: I’m suggesting that those merits aren’t actually all that strong if tuning back the rewards basically dropped anchor on it.

I’m also suggesting that the bulk of players care more about what they get than what they do to get it.

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to be fair most players dont have everything they need to play at their optimal level so most people will always be focused on the drops gold or pvp exp over a good fight.

constantly looking for upgrades or the right piece.

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I re-joined a few days before the GC nerf, and I gotta say, it’s REALLY annoying that i know 20+ people who reached lv 70 PvP track in 2-3 days, whereas it’s taken me 3 weeks and 400 hours on non-stop OPR and Arenas to hit rank 50 in the PvP track….

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Right, that’s why I think the problem is well and separate from the phenomenon that was Great Cleave’s brief PVP popularity. If the system itself were better tooled to make PVP less inhibitive, I think it might naturally populate itself as a fun avenue of progress.

Of course I guess that horse has well and gone to the great ranch in the sky, we’re all basically on the same page that the PVP is flawed from the roots up…

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It was the most fun I’ve had in new world, the spontaneous fights that could turn into full blown wars would end up creating enemies that you knew when you saw their name it’s gonna be a fight. Even had moments where we would respect each other later on and let each other pass. It really was a cool experience pretty disappointed it’s gone

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it really only worked out well because it was consolidated.

but at least the pvp and world drama and comedy popped off hard fast and quick instead of people getting cheesed after running for 20 minutes and getting ganked for a single turn in at MD.

the reward was there and it was concentrated enough to yield actual fun pvp with very minimum bad feelings in regards to turn in snipes.

thats why the other zones need to have theses quests closer to the towns as a small portion of the openworld pvp issue. edit: this is only step one of like 200

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Pvp is inherently toxic only enjoyable to 15 year old teenagers or those with a childish mindset.

Are there any mechanics in place or planned for having any kind of equalizing? Gear seems to be at the heel of a lot of this too, people are hooked on the reward when it’s such a bar for what you can take part in.

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Yeah and only siths deal in absolutes.

…which is itself an absolute. You get me?

Its ok to be bad PvPer…you can only get better. but don’t try to change the game cause you are bad at it to satisfy your Ego

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If you can’t take a bit of trash talk go play a solo adventure game

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i bet you are bad at both or any game you play then call for nerfs then you assume and call people names :slight_smile: nice try tho

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Okay lets be real. If you genuinely enjoy pvp, you never needed GC. GC became an excuse for people simply because it was a fast track to 0-200 the pvp track. If GC was the only reason people pvp’d in the open world, there are no genuine pvpers left in New World.

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I come top 5 opr when I feel like it. No sweat :slightly_smiling_face: pvp is inherently toxic and causes people to hate one another. That’s all.

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LoooooL do you even play the game bro?

You’re playing a MMORPG bud.

Yes

But why don’t you apply this exact same logic to PvE? That’s my point. If PvP can thrive on its own merit, then so can expeditions. So can the whole game. Remove levels, remove gear score, remove all incentives and just let the game be fun on its own.

Great Cleave was accidentally too rewarding but it caused open world pvp. You cannot have open world pvp if there is no reason to be in the open world. Great Cleave was also a microcosm. It forced the population into one area (it’s a big world). You think people just want to run around flagged, hoping to find other people flagged? That’s not how it works and it’s not what makes it exciting. What makes it exciting is that I am doing X when at any time, I can be attacked and emergent gameplay results. Right now, AGS seems to be content with making a lobby game. Sit in town and queue for content.

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