Human nature being what it is, if you limit the number of times a given expedition can be run per week, you will, in effect, divide the player base.
Those who can run M10 level expeditions will not wish to waste time and effort by helping lower gear scored players gain codex. They will run ONLY with other max gear score players to optimize their chances of improving their own character.
We see this happening to a lesser degree already in the recruitment channel where a player must link their items in order to get invited to a group.
Limiting the number of times players can run a expedition per week will only make this situation worse.
I would say that I think people are overestimating how much they will be running them. It’s like when you think of a build but always think of the perfect conditions, then in reality things are completely different (happens to me all the time haha). I really doubt most players will be hitting these walls because all we are thinking about are those fringe situations where you might hit the max once. Although most likely will never hit the max. I still wish we didn’t have any limits, believe me, but I think people will be surprised. I’m likely to keep helping a ton of other players because I might hit 10/week and I’m someone with all M10s and one that usually gets M10 in the first week. Even those weeks I’m at like 15 probably max?
It would be nice if they made it so for mutations, if you are running 3 below your codex max that it would not count towards your limit. That would be a reasonable fix.
@TigerCr4ne wanted to ping you for that final part which could be a reasonable fix to the limits? Using whatever number makes sense based on your data.
they literally said 5% of the entire playerbase does more than 25 mutations a week. that 5% is pretty much all gonna be shard sellers/gold sellers and I’m pretty sure they can take the hit lol
as a heavy m10 runner, this will affect my group of friends massively and we a lot of us are probably gonna quit once this update comes, if they dont revert back this 25 crap limit on Mutations. 70% of my time on NW is doing m10s (and i dont even sell shards), its just fun for us, doing different challenges etc to make it interesting (like now in gen i dont even tank with a sword, etc, 5 con tank and such).
Im already on the lookout to which games to switch to when this update comes, very sad to see such a great potential on this game, being completely lost dfue to terrible management and no logic at in their decisions. Very few people have played this game more than me, so is not like im a hater or anything, quite the opposite, i love the game. RN my time is 70% m10s, 30% arenas and whenever i get invited to wars (i hate OPR, so dont even count that).
DMT
The reason for this not because players dont want too. The problem is like everyone is 625 and has done the same things so many times and has so many umbral shards that none of my friends even run expeditions anymore because there is no point.
Lets say they spice up the rewards and salvaging makes it worthwhile to salvage tons of legendaries and PvE players come back to the game that want to grind dungeons?
Why stop people from playing the game? More people logged in, grinding mats from expeditions, getting loot, being involved in the economy, etc. All good things for the game.
Like what is a PvE player to do? Running 25 Laz/Gens at 20min per is like one days worth of content for a group of hardcore pve players. Now what? Go run in circles fighting bots for resources? No thank you.
Let’s say your point of view is correct. Why then limit the other 95% of people? Does it matter if they don’t run more, or less?
Bottom line is this, limits can only hurt the player base, it can’t possibly help.
why would i do ? u dont need 120k shards a week for ur sets…
Yeah that’s just cracked. Imagine doing more than the limit. Imma be sick af unless they HAD to do it, not because it’s fun but they HAD to do it ![]()
5% of the playerbase is not a statistical anomaly. 5% is statistically relevant for a scientific study.
Besides that, the distribution (or break down) of that said 5% matters a lot. Tanks and Healer slots are far more difficult to fill. I see it every day in recruitment chat with the same group spamming support roles to no avail.
DPS players will be hard pressed filling dungeons 25 times in a week. So many DPS slots to fill and backfill before it is your turn to get selected.
Healers and tanks will have near instant queues for dungeon finder. Get their two runs for the day and never to be seen for the rest of the day.
Overwatch: A role + team composition based FPS Shooter. Which had more active players before its obsolescence:
Maybe diminshing returns after you hit the limit
Their explanation for having a cap at all…
“This limit ensures a more equitable progression for players who do not have time to run more than 25 per week versus those that do.”
Absolutely hilariously flawed logic. They put in a cap so that 5% of the playerbase doesnt get ahead of the rest. Who cares if 5% of the playerbase gets ahead of everyone else. They have been making decisions since day one that put and kept a percentage of the playerbase waaaaaaaaaaaaayyyyyyyyyy ahead of everyone else. Its called taxes. Also slapping exploiters and dupers on the wrist. Taking so long to remove bots. Etc.
All those things are what kept a small portion of the playerbase basically in charge of their respective servers. Letting people run dungeons without a cap does nothing to hurt the players that cant run them all the time. Yet taxes drives a crater size advantage over everyone else lmao.
Im in not in favor of a cap but at 20 mins a pop its over 8 hours not a couple lol.
Thats ok. Im trying to level my mutations and have no trouble filling my group with players doing the same as me with my 2 and a fraction orbs every week. People like me have enough trouble finding lower level orbs/mutations to have higher level/m10 players poach our slots.
When I WAS playing as a solo player, when I did hit 60, I couldn’t GET a run simple because of THREE factors (1 is my fault, I take full responsibility for the first one)
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Ne experience in any dungeons (only ran Amrine once when I was 40, wiped 3 times, said fuck this and left, went back to solo only play)
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Fresh 60’s never get in any runs unless they pay (RIDICULOUS, never EVER had to pay to do a run)…complete bullshit by the Devs in this area amongst all the other bullshit they are doing. So the whole “expertise” crap is shit.
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Worst player raping at any level is the tax system setup in this game. I’m not pvp and yet I still get raped only because I had a house. We get raped on taxes and unless you run dungeons or buy gold using RTM, we stay broke. And if you’re broke, you can’t JOIN a group for dungeon and ntm if you don’t have the gear…piss off newbie
Id bet by the end of summer they make a post hinting at a gearscore cap increase to either 650 or 700 and Im betting its going to cost close to a million umbrals to max a single piece.
Everyone is not 625
What your saying makes sense, however it still doesn’t answer the question.
Why limit the amount of runs a person can make per week?
Unless by " Priority Pass " you mean that after I reach my maximum runs as a DPS I can then run more as healer or tank.
This is 100% AGS logic. We punish the players that play the game every day in a desperate attempt to try to attract new players to our game that we’ve made so it’s not enjoyable if you want to play it every day. SMH.
Come on AGS, you’ve made a game that only works if you play it all the time and grind your brains out then you want to say people that do that have an unfair advantage and have to be nerfed. Like for real…WTF!
So those of us that have stuck by you as the game dies don’t deserve to have the game we want? Please explain.
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