I would love to see their numbers on how big of a percentage of players have done m10 with a mage in the group.
So far I spent all my time on FSS with a firestaff and ice gauntlet until I hit m9/m10 and now I am constantly being denied entry to groups and I cant even make my own group because of the gate keeping. I absolutely love how I spent all my umbral shards and now I am hard stuck until I get enogh shards to level a hatchet/greatsword/axe like every other player. Wohoo. Class diversity!
14 weapons, 2 of them only really useable in PvP and 5 in PvE. The rest is just kinda there floating around cluttering bags, storages and filling up loot tables.
You say that but 2 of my mutation boys run musket/bow and we gold m10 just fine. Yes it would be faster with melee but not impossible. The ranged are better at duels and skirmishes but aren’t as effective in pvp. And before you say melee is busted in pvp too, a med or heavy melee can’t touch a good properly positioned ranged in light
I agree that PvE stuff is most definitely skewed in favor of melee builds, it’s unfortunate that most people cannot get passed the “need” to be as efficient as possible as m10s can be golded with mages just fine.
On the other hand, there’s always going to be something that people will see as “most efficient” and that/those builds will always be taken over other builds. Mages today, maybe it’s Dex tomorrow.
I got mage friends who are are PvP mages, that switch to hacthet/VG or spear/VG for running M10.
VG is the only mage weapon that sees play in M10.
Other than that, mages do not have the same survivablity that other weapons give trhoug their skill trees, talking about stamina regen-fortify-litterally avoiding death with hatchet.
Then there is the cleave ability of melee weapons.
Mage weapon Light attack hit only one mob(Voidblade exceptiion) while meele swings hit the whole clump of enemies.
IE: FS/IG is not bringing anything usefull to the run, the only good stuff is the slow from ice storm that is gonna trigger the 10% damage bonus against slowed enemy from the 200 str dex attribute milestone.
Yeah, but players don want to be trapped in a dungeon for 30 minutes when you can clear it in half the time.
i wish they would seperate pvp from pve. that way they could do crazy buffs to underwhelming classes for pve. mage is so fun to play but like you said you just cant get into m10 with it. i mean i get it, we deny mages aswell. greatswords are just so crazy overpowered and with the new time limits we need all the timesavings we can get.
i also dont like the resistences. even if magic weapons would be buffed in pve half the time you cant play them because the mobs, for some reason, have resistences against it.
Hence why AGS needs to stop nerfing the FS and rework that and the IG otherwise they should just delete these weapons and stop causing all this friction between PvP and PvE playerbase as no one rightfully would use them for specific reasons mentioned already.
Yes add a slash damage mutation where mobs have 50% slash resist and suddenly people have to use a different weapon. It’s only fair since mages have to deal with mutated elements and I say that as a melee player.
Still that doesn’t fully fix the problem. Maybe every weapon isn’t intended to have a “high DPS” tree but you think mages would have one option. They could just make ice pylon stronger to make IG meta in BnB since it (pylon) doesn’t see much use in PvP anyway.