The most broken weapon in the game, it was not nerfed. LIFE STAFF should be nerfed

you even wrote in that post too.

Oh ya I saw, problem is you’re Offering nothing other than channeling? Is that for auto attack, is it for every skill? Is the healer stationary will a giant beam extended to where they’re healer giving you a clear indication of where the healers are?

It’s just a suggestion, it could also be replaced by small instant heals, it would also serve its purpose.

The point was that Amber was more relevant, so that the healer’s secondary weapon had more variants. Currently healers are pigeonholed into 3 weapons (void gauntlet, rapier and ice gauntlet) and that gets boring over time.

:rofl: Dam still crying healer are broken bro

Healer are Overpower and unfun so the solution you offer is get nerf for self heal so that MORE people of different skill lvl can kill you …

How that more fun and balance?
Oh and let Say we gut healing and make healer heal half what they Do now but gain +50% dps , next thing we Will hear you cry it i got kill by a healer they Do too Much dmg while healing themself . Snif snif…
It a MMO Play with a group stop playing solo if you dont want to Play with people change game…

Precisely quote the post I wrote some time ago.
Because I don’t want the class to disappear, I would even like to play as a healer, but I don’t like to play with a weapon that is boring or too dominant.

Supposedly we are in the exchange category, where we should provide suggestions or criticism, if I don’t write an opinion here… where should they be written?

You have the right to express your opinion but once it as Been Said 20 Time your opinion become diluted to some extend even répétitive and worthless…

You always bring point to nerf healer and how to improve the fun of all Dps but plz enlighten me when did you post ways to improve Life staff while bringing more joy playing healer.

Why are you all trying to convince this one guy? He is clearly not going to change his mind. Let’s all just agree to disagree :smiley:

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haha, if you say it like that it sounds ugly xD

Disagreeing is always the beginning of improvement.

I think the problem why it’s not fun is that there’s little variety.

Currently the healer is typecast in using light armor, and in 3 weapons as secondary, the rest is not used because it is not viable. Even though there are 2 other types of armor, and 12 other weapons in the game.

That’s why I suggested as an alternative to make Amber’s effect stronger (not as strong as the main one, but not as weak either), that way more weapons would be viable as secondaries.

But of course you have to put at least one condition so that the healer does not become even stronger… example, that when wielding the secondary weapon the AOE skills are weakened by 50%… another example would be to replace the AOE that last in time, for other AOE instant heals but little (that heal little and with little CD)

The point is that the healer has room to build and not just use… rapier, ice/void gauntlet…

If you spec as a burst dps you can pull it off but it is a close match with a healer and is skill based. Thats very fair. It shouldnt be that any burst dps should automatically down a healer… You need to know what you are doing to pull it off. Healers shouldnt be defenseless. Right now its a very close match between burst dps and healers. The DPS wins if he can get the kill and the Healer wins if he can get away and keep healing himself and his team. Most DPS just dont focus on speccing towards burst damage and in turn cant down a healer.

healers use rapier, vg, and ig for mobility and defense(riposte,fleche,ice shower,entomb,scream)…even with your suggestion it still wouldn’t change that meta for the fact LS has no form of escape/defense when being hard targeted. right now the way you are suggesting something like the amber change would be almost along the same lines as using for example LS/VG and doing a split spec into foc/int to increase a form of damage output but decreasing healing output. But if you are healer main, you are wanting to heal/support…not 1vsX or Xvs1 or you would opt out from a full focus build.

Also the suggestion on reticle healing sounds like a nightmare. Imagine trying to heal a group member in an opr / war zerg ball without any way of being able to focus on that person through the clump of bodies. Total yikes not happening. It would be like trying to only attack one specific person in the clump as melee/mage/range and no one else.

I am not trying to put your ideas of wanting change down, but i suggest playing the role of a healer full time and trying the options you suggest because they in some form do exist as is right now. You can spec not full foc and try a build out and you can take heal targeting off and test your ideas.

They are just suggestions, they do not have to be accurate.

Even so, I think that the Amber option is viable, the idea is not to modify the main healer, but rather that there are more healers.
And in that among these new healers there are hybrids, it would greatly help the diversity of the classes and make it fun for a greater number of people.

The return is appreciated

You have been told many times this is not true. healers use light armor, They were nerfed hard. They gain almost no fortify now. This is 50% damage reduction removed, basically their own spells do not defend them anymore. 50% more damage done to healers is massive.

In other armor types healing is reduced just from light to medium is 40% less healing (in effect after all the math is done). Heavy is even more.

yes healers use light for better overall heal %, they are nerfed like everyone else who uses light after next patch. Might want to thank Shirking Fort for this nonsense.

healers got nerfed.

they relied on fortify for tankyness (sacred, orb, passives)
now they aren’t tanky anymore

also bc fortify gets nerfed, healers will output the same healnumbers, but it’s less effective health

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