The most useless weapon:Musket

I played as a glass canon Musket before and my aim was on point. I’m a FPS players with like 4000H in multiple competitive FPS and I never miss a shot.

And I was killing everyone.
Everyone who was not wearing heavy armor LOL.

Just shoot at Light armor user, make their live a nightmare, ambush them when they respawn and riposte into trap into sticky bomb to make them feel the pain.

The Musket is just a Light armor killer and a Riposte-Trap cheese it is good at nothing else.

medium armor is just OP. musket can 3 shot light armor with 3x resil

I mean, any good musket player will counter this and wait for the roll then hitscan them at the end of their dodge, lol. It’s just reverse timing.

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That’s true, but not at all cases - if it’s a musket v musket and both are good players it becomes a mind-game. It’s never always that simple :slight_smile:

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musket vs musket is easy, the one who misses the most dies

In my server, there are Musket v Musket fights where both musket players never miss and it’s a battle of whose stamina gets depleted first :slight_smile:

well yeah, but there’s nothing complex about it.

You’d be surprised how much power simply “ADSing” can give a musket on a Musket v Musket fight where both sides are trying their hardest to iframe each other’s shots. So simple that you’ll have people crying aimbot on global lmfao.

And then they’ll just chain more than one dodge in a row, or they’ll hold their dodge since you aren’t shooting until they dodge and the animation ends, or they’ll just suddenly hard change directions at the end of the dodge, or they’ll crouch, or prone. And that’s just on an open field which is not where most fights are fought. Cover is everywhere, and if you’re more than your stamina bar away from cover outside of the moments you are actively traveling between objective points that is on you and your shit positioning.

Dodging and LoSing in New World is easier than landing shots and finding angles, and that includes with the musket.

muskets tbh just need there bugs flippin fixed :stuck_out_tongue:

Sticky bomb clunky due to for some reason there a useless aiming mechanic on it which involves u mashing the button like 5 times to try and throwing it asap.
Sticky bomb also doing 40% less dmg roughlty due to a bug, if you have a conversion gem in which is kinda essential to do dmg with muskets it seems. (Can also just dodge immune it too)
Double perk is glitchy as where sometimes it has 1 trap other times it has it 2 traps, sometime it comes off CD and only gives you one its just a mess, skill should put each trap on cooldown seperatly so if u throw one that CD starts and thjrow 2nd then that CD starts it seems to have issues atm with how it works.
Traps can also sometimes just not trigger there constantly get destroyed cause they have 1 hp and you can just dodge right over them if u want to anyway, i feel they should atleast hit people that dodge over it.
Weapon swapping bug is also hell with musket cause if it fk up ur usualy dead especialy when it like you use the ability thats your poweder shot or something and u be like hmm it look like u got a rapier out but ill just relaod the musket being smack to death and not being able to cancel it.

I mean, with all these “bugs” and things that make the musket extremely worse than it should be. Some people still believe it’s somehow “OP” when the weapon has literally never been more clunkier than ever.

Anyone who thinks it’s op should try playing 1 opr match with it and just try to hit people. Stats don’t matter, just get immersed in how much effort you must put in.

i like how my bullets go though people when there doing attack animation cause there hitbox isnt where there model is :stuck_out_tongue: or there attacks animation are iframes and invun to dmg

I completely agree with you, that should be really done.

I think we just need more speed reload and less bug reload

I agree that in pve it’s pretty useless but in pvp it’s fantastic. It does very high damage, sure it can’t melt someone like a VG can and it can’t 2 shot a heavy armor person like a bow or one shot a heavy tank like the IG can but it definitly has it’s place in pvp. It does more damage that a fire staff and has longer range. It’s required to take down siege, healers and mages in war. It has high mobility so melee can’t even reach them and the damage is high… I can’t see why it would require any sort of buff.

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Assuming you’re running an int build for that, No, thats just how the math works out. Running a higher conversion is going to waste more of your base stat for the same 300 int (150 int scaling in most muskets, which is even weaker) scaling in both cases.

If you’re running an int gem, Use the lowest tier as it wastes less base stat but gives the same scaling. Say 1k base weapon damage, You’d be doing 500/300 with a 50% conversion on full int builds, But with a 20% conversion you’re doing 800/300 due to how the engine works Intel scaling gems.

I’m on 300 int and i still run a Diamond for the 15% more damage over the int scaling gems, purely due to heavy armor being MORE resistant to elemental effects for some reason… (that should be their ONE weakness IMO…)

and yes, i agree, dodging a sticky bomb thats stuck to you is stupid AF, Same goes for fireball and such, I think if you dodge and you’re still IN the AoE, you should take damage.

neither of these are true but continue :joy:

Are you from the past? How devolved is your back water server where they are wearing heavy armor great axe war hammer . How are you even being caught.

Actually, like TheBlackAbbot said:Kids saying you need only 3-4 headshots to kill a healer.
YEA, maybe when it is already dead on the ground ( and has the skull symbol on it )
AHahahahah. They think this game is Fortnite.
You know what is a musket? Is an annoying useless mosquito. This is how I feel about it as a healer in heavy armour. Definitely needs an upgrade.
Unique times you die against musktes is when you are you against 10 of them and they start shooting at you like a firing squad. GG wp.

Very useless weapon. The funny thing is that after doing 1 single kill those kids they feel OP and start weird flexing and humble bragging.
The unique way they stay alive is because that crazy cooldown of Rapier evasions skill lol.

The technique used by musket players to kill their enemies is to Annoy Them To Death.

That’s what’s really happening.