And then theyâll just chain more than one dodge in a row, or theyâll hold their dodge since you arenât shooting until they dodge and the animation ends, or theyâll just suddenly hard change directions at the end of the dodge, or theyâll crouch, or prone. And thatâs just on an open field which is not where most fights are fought. Cover is everywhere, and if youâre more than your stamina bar away from cover outside of the moments you are actively traveling between objective points that is on you and your shit positioning.
Dodging and LoSing in New World is easier than landing shots and finding angles, and that includes with the musket.
Sticky bomb clunky due to for some reason there a useless aiming mechanic on it which involves u mashing the button like 5 times to try and throwing it asap.
Sticky bomb also doing 40% less dmg roughlty due to a bug, if you have a conversion gem in which is kinda essential to do dmg with muskets it seems. (Can also just dodge immune it too)
Double perk is glitchy as where sometimes it has 1 trap other times it has it 2 traps, sometime it comes off CD and only gives you one its just a mess, skill should put each trap on cooldown seperatly so if u throw one that CD starts and thjrow 2nd then that CD starts it seems to have issues atm with how it works.
Traps can also sometimes just not trigger there constantly get destroyed cause they have 1 hp and you can just dodge right over them if u want to anyway, i feel they should atleast hit people that dodge over it.
Weapon swapping bug is also hell with musket cause if it fk up ur usualy dead especialy when it like you use the ability thats your poweder shot or something and u be like hmm it look like u got a rapier out but ill just relaod the musket being smack to death and not being able to cancel it.
I mean, with all these âbugsâ and things that make the musket extremely worse than it should be. Some people still believe itâs somehow âOPâ when the weapon has literally never been more clunkier than ever.
Anyone who thinks itâs op should try playing 1 opr match with it and just try to hit people. Stats donât matter, just get immersed in how much effort you must put in.
i like how my bullets go though people when there doing attack animation cause there hitbox isnt where there model is or there attacks animation are iframes and invun to dmg
I agree that in pve itâs pretty useless but in pvp itâs fantastic. It does very high damage, sure it canât melt someone like a VG can and it canât 2 shot a heavy armor person like a bow or one shot a heavy tank like the IG can but it definitly has itâs place in pvp. It does more damage that a fire staff and has longer range. Itâs required to take down siege, healers and mages in war. It has high mobility so melee canât even reach them and the damage is high⌠I canât see why it would require any sort of buff.
Assuming youâre running an int build for that, No, thats just how the math works out. Running a higher conversion is going to waste more of your base stat for the same 300 int (150 int scaling in most muskets, which is even weaker) scaling in both cases.
If youâre running an int gem, Use the lowest tier as it wastes less base stat but gives the same scaling. Say 1k base weapon damage, Youâd be doing 500/300 with a 50% conversion on full int builds, But with a 20% conversion youâre doing 800/300 due to how the engine works Intel scaling gems.
Iâm on 300 int and i still run a Diamond for the 15% more damage over the int scaling gems, purely due to heavy armor being MORE resistant to elemental effects for some reason⌠(that should be their ONE weakness IMOâŚ)
and yes, i agree, dodging a sticky bomb thats stuck to you is stupid AF, Same goes for fireball and such, I think if you dodge and youâre still IN the AoE, you should take damage.
Actually, like TheBlackAbbot said:Kids saying you need only 3-4 headshots to kill a healer.
YEA, maybe when it is already dead on the ground ( and has the skull symbol on it )
AHahahahah. They think this game is Fortnite.
You know what is a musket? Is an annoying useless mosquito. This is how I feel about it as a healer in heavy armour. Definitely needs an upgrade.
Unique times you die against musktes is when you are you against 10 of them and they start shooting at you like a firing squad. GG wp.
Very useless weapon. The funny thing is that after doing 1 single kill those kids they feel OP and start weird flexing and humble bragging.
The unique way they stay alive is because that crazy cooldown of Rapier evasions skill lol.
The technique used by musket players to kill their enemies is to Annoy Them To Death.
Holy fucking shit. You donât run an int build to use a conversion gem. You run the same 300/150+ dex/int build you do for any musket. Sticky Bomb is bugged, you ignorant asshole, and itâs not due to any general scaling bug but a specific scaling bug that only impacts Sticky Bomb and not any other part of the musket kit.
If you use a lower tier scaling gem you will lose damage. Even on a naked dummy you will lose damage, let alone in situations which represent the primary purpose of having a conversion gem where youâre hitting a target that has higher physical DR than elemental, which is basically everyone.
The fact that you can spew verifiable bullshit all over these forums on the daily and not be banned for trolling is ridiculous.
Where is this claim about PvE coming from? I understand in the world of PvP min-maxing is king, but in PvE everything is viable and has its place. Speaking only for myself, itâs effective and fun. Each to his own, I guess.
@Smoulders Thatâs what he wants people to run, you, me and the rest of the other musket players that know what theyâre actually doing know that t2 int gems force you to have higher phys damage than elemental which means you lose out on a massive amount of phys damage when you shoot full âphysâ resist players with physical aversion perks.
Stuball over here thinking heâs big brain that he wants players to use a setup that he claims to have more damage so he can full stack resistances against it. Nice try stuball, weâre not as dumb as you think.