A couple different things.
1)Choosing to spend less time gathering, because you prefer a different type of gameplay, should not yield better results at gathering.
Each type of gameplay should be rewarding in a way that is consistent with its gameplay/progression. The reward for gathering while flagged should = reward for winning at pvp + the reward for time gathering(not time pvping). Not gathering power +3000
the problem with the second path is it makes being good at gathering require pvp flag.
Gathering is a specific type of gameplay that gets access to specific items. It has its own progression systems and rewards. Its fine to reward owpvp, but why specifically create a reward that messes up the whole progression of gathering?
- dying when you are in the wrong area (because players are there and have gathered everything) doesnt waste more time, in fact it can probably save you time. Because the most efficient thing is to leave the area as fast as possible. Also note that where you port to on death is based on where you camp/set respawns.
3)the pve player gains no time, they would have to leave the area anyway to be efficient.Your assumption is that death= lost time, but thats not really true because there is no effective difference in nodes hit per 30 minutes if the nodes are taken by a pve player or a pvp player, dying isn’t costing you time, you weren’t going to gather anything there anyhow.
- your response claims that the time you spend playing pvp should be rewarded in gathering items, but where have you shown that the cost= +3000 free rol? 3000 rol in game has an extremely high value. what justifies that much of a boon? The reward far outweighs the cost.

