The combat is the best combat I have played in a mmo. I have played all the big mmos and some smaller indi ones. The combat is simple. Easy to learn, hard to master. When you master it, the game becomes really fun. I even enjoy the combat in pve. it doesn’t bother me that its 6 abilities between 2 wepaons, that’s what its appealing about it. I don’t have a 1kj2b13nkj12b312jk3 buttons on my screen to press. Perhaps pve combat is too easy and boring for some because the majority of players use hatchet as far as I’m aware, hatchet is BIS for pve for content and you literally just left click to victory, so I get that can be boring. It would mainly come down to the boss mechanics. Most of New worlds dungeons aren’t really that mechanic heavy, and the couple that are, once you figure it out, its very simple to complete. If you don’t enjoy the combat, then that’s just you. I don’t really enjoy ESO combat, there are loads that do. nothing wrong with that.
Its hilarious to think that the majority of players at launch were pvers… LOL. This game was advertised as a PVP game, every clip or you tube highlight I saw of New world leading up to the games release was PVP focused. I remember watching streams from alpha and beta of and it was just pvp. It literally was a hard core loot pvp game 1 year before launch, and they decided that wasn’t going to work reworked that system and started adding pve elements into the game. Like i’m sorry but all the people who think this game is a pve focused game couldn’t be more wrong. The game is literally BUILT around PVP. Factions, Owning territories. Who owns the territory makes money and back at launch set the tax rates, (all at MAX, pissing everyone off) and can control buffs put up in towns, allowing you to craft t5 materials and 595-600 gear score etc. PVPers for good or worse control everything in the game besides invasions really. PVPers can kill a server over night, by all band wagoning to another one if they choose. No pver has any motivation to really transfer another server besides to be with a friend or to be on the most populated server to try to find groups, but Show me 1 time PVERS killed a server in the span of a few days, just 1, its all i ask I can name you 3 times my server died because everyone left for pvp reason, that’s not including everyone else experience, in other regions. IF we go back to launch, this game had 0 story, legit everyone had 0 clue what the story was, no one knew who Isabella was, they story was literally awful and still is imo. The game had 2 PVE dungeons for level 60 players, and back then you had to get 200 stone cutting, and grind for hours, literally hours to get the materials to make 2 keys a week for a specific dungeon. The pve content at release was literally a joke. PVP was the highlight of this game. With out PVP, this game never would of gotten past Christmas. The mutation patch killed the game, More players quit after that patch than any other update. Every month player numbers continued to drop despite how much pve and QOL content was being added into the game. Before Brimstone announcement, the game was hovering 8-10k players peak. Players obviously came back to check out Brimstone, the game had improved a lot, and Brimstone was a decent update, bringing in some lots of new stuff. How ever even if you look at player numbers, People started to leave again Before RTA and fresh Start HIT. When those 2 Hit, player numbers spiked over 100k for a couple weeks, then player numbers started to drop, then in December when the new dev video hit and the road map announced, with 0 pvp content on it and updates about pvp, the game really started to lose players. Sure its Christmas time, the holidays! Another Dupe, and multiple exploits plaguing PVP also contributed. This all happened last year, and new world almost didn’t recover. PVP has been in a terrible stat for too long and player numbers show. The vast majority of the players have been both hardcore only pvpers, and pvpers that do pve content, The minority of players are people who exclusively pvers. The majority of pvpers have quit because the game simply hasn’t been that fun for most players, the meta is awful and people don’t enjoy it, so they quit. Also with all the exploits etc in pvp going on, doesn’t help one bit. The biggest problem with pve, is how limited the content is. 25 runs on your only pve content just kills it for most players. A group group can get through the runs in a handful of hours. Imo there is also too many gear sets to farm out for dungeons. 4 sets of ward for each build you want to play. If it was 1 type of ward total, it wouldn’t be so bad.
AGS has been focusing on PVE content, because the game has barely any, it still doesn’t, its also the best way to draw in new players. That doesn’t mean this game is a pve focused game. take away OPR and Wars, and this game will die over night. 0 reason to play this game anymore. so many other MMOS have much better PVE content.