The ONLY counter to musket is another musket...this is bad design

If the ONLY thing that counters a over powered weapon is literally the same weapon, you have a massive problem.

Fix it.

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They don’t want to…

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I saw video blog somewhere Devs said there will be no nerf for muskets or bows.

scot with one t? the musket also has one t… this is all starting to make sense
lmao but really, this is depressing. muskets are actually such a dominating force in opr and wars and its so easy lol knowing they dont wanna nerf broken items is a such a L for ags, but also they are used to taking L’s

edit: they also should fix all the animation cancels you can do with musket

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Linked above.

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Thanks have not seen I just saw that yesterday thats why I wroe this post. Anyway imo we can end this discussion. Ofc I dont agree with Developers, but its their choice I can suit to this and pvp state but surely many people will not.

why? Things won’t get fixed until the outcry is high enough

There will be. If they see number of players dropping again they will be forced to fix sh… they refuse to fix now.

Anyone who is saying its not an issue that musket from all weapons is OP is a moron. Its like ppl play one game and muskets play different game with different sets of rules and on top of that their weapon does insane dmg now.

Based on what scot said im starting to think whole idea to have this weapon as hitscan in game was his. And now its hard for him to admit he f… up since this weapon in this shape do not belong to NW.

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They will not nerf the musket but will nerft the other stuffs that make the musket strong.

Either countersnipe, run kill teams or advance under cover of sheilds. Tactics are useful in conflict resolution.

I mean,

Muskets create a line that leads right back to the target. A single hunter/killer can wipe every musket routinely on the opposing side with little opposition. Since they are usually perched/nested far away from allies.

With the light/rapier changes this last patch this is easier than it ever was.

Players need to realize they can’t have their cake and eat it to.
You want protection against thrust dmg ie musket, bow, spear, blunderbuss and rapier.
Slot emeralds, physical aversion perk and thrust dmg reduction perk on your jewelry.
Having 250 con helps to

if only you can hide behind a wall, and you have potion to heal you, or use a shield to negate damage…

No, they can’t, because in any real war dex users group up near each other to protect one another from assassins. Light assassins typically run 100-150 con and can get 2 shot by dex. Good luck pulling this off in the current meta.

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I run 25% thrust and x2 physical aversion and I get 3 shot by muskets with 150con as a mage. If I run anymore con I’m worthless. This is not good balance.

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In the latest developer video (the one that got released today) they talked about balancing the musket. October Developer Update (24:48) - “We do have some changes we’re testing for the musket, that have a little bit of fall-off damage over distance”.

I’m not really concerned with the war meta. I’m more concerned that if they neuter muskets too hard, they will fail in 4 out of 4 types of content. Where they are already only really effective in two, too much change will leave them effective in only one or maybe none.

I don’t play musket, (or ranged for that matter) but i don’t think they are overpowered, i think there are scenarios that make them seem that way with coordination. (Same can be said of many weapons)

If you talk bad about musket, please record your gameplay so i , a musket user, can give you tips on how to survive.

Muskets greatly punish mistakes. Ill show you that.

99% of muskets do more damage as some random magic damage so… Thrust ward does very little.

War is the ONLY competitive area right now, so it is concerning. It ruins player experience in OPR/War immensely. Not being able to put on your musket in PVE doesn’t ruin player experience, you can simply swap weapons. In PVP, it makes you want to just quit the game and throw your comp out the window.