The only thing worse than musket opr is flamethrower opr

Yea. But with flamethrower you ARE a meele. If you’re not light armor your dmg output is not enough to do anything.
All I’m saying in my opinion it’s not overtuned. As a mage I use it cause it’s fun. Not cause it’s effective, cuz it really isn’t. In Wars you won’t even be considered as FS user.
Most meele lightbuilds work due to cc and burst. Flamethrower has damage but it takes awhile to rack it up. If you take like 14ticks of it to die and complain then it’s on you.

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Lol FT does not need to stand next to you to do damage. Its absurdly op compared to what melee range has at their disposal.

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Medium FT still pumps. Its only lackluster if youre burning people with a pocket healer then it becomes target selection.

Most people who use FT are using the Burnout perk (33% dmg on next hit) and getting a 33% dmg increase to FT (doesn’t count as a hit) after burnout for the entirety of FT. This has been addressed and fixed in the PTR

I think flamethrower is OP in arenas, but thats about it.

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As a Mage since launch who used to always use Flamethrower before the buff because it was fun. The new FT is so broken I stopped using it after a couple days out of boredom. I don’t like using cheesy plays and FT feels cheesy as fuck. And no it’s really not risky if you use it right. You aren’t supposed to be face to face against someone with full health and all their cd’s when you start popping off with FT.

200 con is standard for a mage in pvp, you have plenty of damage.

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Just no. You need be within 6m of them. Thats close but not that close. The ability reap, used to pull people back into MELEE RANGE of the great axe is 5-8 meters. Therefore you are decidedly not within melee range, and unless you get too close THEY still have to close the gap to YOU. You are a ranged dps. Firestaff is ranged. Flamethrower is ranged.

Light flamethrower damage output is insane lmao. You must not be stacking your buffs effectively bc as many people have pointed out its op asf. The reason you have fun playing firestaff (and specifically flamethrower) is because it has an exTREMELY low barrier to play it ‘well’. Press ability and point at enemy. At least GOOD dps for standing within 6 meters, even if you stack no buffs.

Every weapon requires awareness. If your only argument for flamethrower being justifiably busted is ‘I have to get close to my enemies and that puts me in danger’ then I love to be that guy saying you need to get better and be more aware. If you feel like people are targeting you its probably because you’re using flamethrower. If you’re using flamethrower expect to be targeted.

This highlights your inexperience. FS users have always been some of the highest total damage output in wars. Good FS only topped by bows usually, and bows are mainly long range statpad/damage dumpers while FS (+ig/vg support) provides the precision burst necessary to execute kills in clumps or through heals in wars.

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Why you all guys keep saying that as any kind of protection argument? Difficulty? High risk?

6 meters reach ability, show me melee attack with this range except reap
Next barely mana consumpt, not a single mage is worry about this these days
You do 100% weapon damage each second actually, which is pretty damn high damage per second if you count it
You stack burn status on top of that “low” damage
You just roll out 5 meters away in light armor, and keep spamming ability with no cooldown, difficulty as hell
Cherry on the top, you have perk which will give you haste any time using flamethower on someone, so yea, very easy to keep on you, specially with melee attacks

Did I miss something in this mystery, super difficulty flamethower gameplay strategy?

@NSxProdigy @DankHoneyOil Those guys said it very well, but we all know that people just like to win, so as long as FT is broken and op af, they will “protect” it with all those silly arguments

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Actually more than 100%…50% every half second but the second perk gives an extra 25% base damage…so 75% every half second is 150% weapon damage each second. Lol.
image

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Hah yea actually, forgot about that :smiley:

Mages can hit with flamethower easy for even 800 a peak, which makes it even better than most melee wepaons, but still they keep saying about “low damage” and “high risk”. I wish to see one day grown up community who can truly say what it’s needed to really balance the game, without arguing like that about broken things like current FT.

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I could be wrong but I think that makes it 62.5% not 75%.

perhaps. im not sure

So musket is OP and Flamethrower is OP and Bows are OP and because people keep killing others, everyone must be using Aimbot and consumables are OP and and and and…

Just lol everyone.

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Notice how you only listed ranged dps weapons. IG is also op for its own reason (ultimate chill) but its not effortlessly singlehanded melting people the way bow / flamethrower / (good) muskets can.

And again, you are misidentifying the problem. Bow is overtuned on its own for sure, but musket still just has the problem of balancing the extended range it has with mortal empowerment buffing it to high hell.
Flamethrower has the low skill requirement coupled with higher damage output than most abilities.

Just keep loling though and everyone else will provide the context so you understand why people say these weapons are OP.

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Just fightback if u have melee weapon u will do more FT ALWAYS. You guy want have fights where u dont lose even 1HP ? Its FS melee skill if 3 FT sit on you yes probably u will die… same if 3 hatchet and sns will sit on you u will die CCd to death, against FTs you can fight cuz it does not have CCs…

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Sure. Let’s nerf everything. Why not :slight_smile:

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I think FT is too strong atm for sure but - The mistake I often see people make against it is trying to run away. You cannot run away from a perk’d FT without double rolling. A single light roll doesn’t go far enough, and you cannot walk away because it makes you slow-walk like a melee hit and it hits twice a second. Also FT user is hasted. You have to cc them, double roll, or do scary dmg to back them off.

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Dunno how bad your damage must be if you with melee weapon cant do more damage than FT. It only hits hard in light and 350+ int so FT user is squishy he has nothing no CC cant dodge without interupting FT’s cast…

The flamethrower is cheese, and pretty strong in a 1v1, but at least you have to risk putting your life in danger to use it. Unlike the musket… which is hitscan lol

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There is nothing wrong with FT damage. Its in good spot. Issue is no CD. Small CD on skill would make it still usable but not annoying to enemy players. But if CD added then skill needs grit or dmg buff.

FT is super easy to land but dmg on it is not super strong vs single target. It does shine if used vs multiple targets and thats the purpose of skill. If you try FT vs any decent mele you cant trande dmg, you just die. So its far from op.

Way FT should work is that any mele can force mage to turn it off - then it goes into CD. This would allow to counter play FT user more easly and not make FT usless as before. But it does need grit if CD added so only way to turn it off is by mage choice not by dmg taken.