The only thing worse than musket opr is flamethrower opr

Flamethrower is fun so long I don’t get attacked, which rarely happens in opr XD
As a mage it’s literally mainly used to annoy people not to win opr. Kinda like musket
I’ve 3x dmg output if I don’t use it. It’s not op. In 3v3 tho it’s pretty good tho, especially vs bad players. But in opr no, unless you have 5 people with flamethrower most medium geared ppl won’t even notice it till I’m totally rip.

Flamethrower has been disgustingly overpowered since the last time they buffed it for arguably the lowest skill cap skill in the game. If you think flamethrower is balanced its probably because you need to practice pvp more / can’t find success with other non-broken weapons. There is nothing wrong with that, but don’t misidentify your reason for doing well.

Its light armor / IG / VG that complete the build currently and make you very slippery and do absurd damage to a single target or clump (using a skill with no cooldown that does way too much damage). It needs a change. On the PTR i believe flamethrower is getting a cooldown which is a step in the right direction.

You probably arent using it properly. If youre chasing single healers / players around with it you dont expect damage but want a higher kill completion stat. If youre burning clumps youre going to put out more damage than any other fs/ig build currently available but will probably have lower kills / higher KP.
The fact you even point out you have a hard time pressuring medium players speaks to how broken the ability is because increasing weight classes should never be a suggested balance response to a single weapons ability. That and no good FS players have trouble pressuring medium players with a flamethrower.

They need to nerf the damage flamethrower does. With the cooldown I dont think the damage nerf needs to be huge, but alternatively they could decrease the base damage and increase the damage based on the number of burn stacks. This rewards better firestaff players who can get their stacks on their target and keep them up rather than just everyone with a firestaff gets insane dps for free on no CD.

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Anyone that says FS is balanced or not as strong as weapon xyz has huge power bottom energy lol

What kind of argument is that with the weight classes. With that statement bows and muskets should be nerfed times 3 cuz they hit hard on light armor. Not to mention GA will 2-3shot you lol
All I said is if you’ve someone with half a brain and wearing med armor he will not die to a flamethrower.
If you use flamethrower in light/medium armor the dude u use it on will burn through you within seconds with GA or hatchet, and spear is literally chainheaven where you won’t get out.
And as heavy you can survive a bit longer, but 2meeles are there you’re also dead within seconds as mage. Unless i go 200+con but then I can’t even kill llight armor people before they turn on me cause it takes quite awhile till the dmg from flamethrower adds up.
So only way to use it effectively is light armor with low con in the frontlines being in meele range.

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You don’t understand?

If your answer to flamethrower is ‘I cant kill medium players with flamethrower so swap to medium’, flamethrower is a broken ability. Or if the only solution to playing against musket was to put on heavy armor, that would be broken. Get it?

Musket / bow is not the same. Bow i agree is overtuned right now. Musket is just having balance problems due to mortal empowerment and melee not being prevalent in the meta today.

If I am fighting someone and they pull out a flamethrower I have 2 options. Try to stunlock them and kill them during that combo, or run. 9/10 times your only option is run. That is a poorly designed ability because there is no counterplay once you get into the opr / war. You see a flamethrower you cannot fight them.

If you are still dying to melee learn to dodge. Im not saying that to try to be toxic or whatever but genuinely mean dodging is overpowered (specifically against melee who has little to no kill pressure without all their abilities) as well and if you say melees are cutting you down then thats the only conclusion I come to. I rarely have problems with melee right and cant tell you the last time I lost a 1v1 (as a ranged dps to a melee). I expanded/swapped from healer to melee to ranged dps over 4k hours in game (fs/ig/vg/musket/rapier) and right now ranged is by far the easiest to play / succeed with. Melee is the worst.

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Yea. But with flamethrower you ARE a meele. If you’re not light armor your dmg output is not enough to do anything.
All I’m saying in my opinion it’s not overtuned. As a mage I use it cause it’s fun. Not cause it’s effective, cuz it really isn’t. In Wars you won’t even be considered as FS user.
Most meele lightbuilds work due to cc and burst. Flamethrower has damage but it takes awhile to rack it up. If you take like 14ticks of it to die and complain then it’s on you.

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Lol FT does not need to stand next to you to do damage. Its absurdly op compared to what melee range has at their disposal.

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Medium FT still pumps. Its only lackluster if youre burning people with a pocket healer then it becomes target selection.

Most people who use FT are using the Burnout perk (33% dmg on next hit) and getting a 33% dmg increase to FT (doesn’t count as a hit) after burnout for the entirety of FT. This has been addressed and fixed in the PTR

I think flamethrower is OP in arenas, but thats about it.

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As a Mage since launch who used to always use Flamethrower before the buff because it was fun. The new FT is so broken I stopped using it after a couple days out of boredom. I don’t like using cheesy plays and FT feels cheesy as fuck. And no it’s really not risky if you use it right. You aren’t supposed to be face to face against someone with full health and all their cd’s when you start popping off with FT.

200 con is standard for a mage in pvp, you have plenty of damage.

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Just no. You need be within 6m of them. Thats close but not that close. The ability reap, used to pull people back into MELEE RANGE of the great axe is 5-8 meters. Therefore you are decidedly not within melee range, and unless you get too close THEY still have to close the gap to YOU. You are a ranged dps. Firestaff is ranged. Flamethrower is ranged.

Light flamethrower damage output is insane lmao. You must not be stacking your buffs effectively bc as many people have pointed out its op asf. The reason you have fun playing firestaff (and specifically flamethrower) is because it has an exTREMELY low barrier to play it ‘well’. Press ability and point at enemy. At least GOOD dps for standing within 6 meters, even if you stack no buffs.

Every weapon requires awareness. If your only argument for flamethrower being justifiably busted is ‘I have to get close to my enemies and that puts me in danger’ then I love to be that guy saying you need to get better and be more aware. If you feel like people are targeting you its probably because you’re using flamethrower. If you’re using flamethrower expect to be targeted.

This highlights your inexperience. FS users have always been some of the highest total damage output in wars. Good FS only topped by bows usually, and bows are mainly long range statpad/damage dumpers while FS (+ig/vg support) provides the precision burst necessary to execute kills in clumps or through heals in wars.

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Why you all guys keep saying that as any kind of protection argument? Difficulty? High risk?

6 meters reach ability, show me melee attack with this range except reap
Next barely mana consumpt, not a single mage is worry about this these days
You do 100% weapon damage each second actually, which is pretty damn high damage per second if you count it
You stack burn status on top of that “low” damage
You just roll out 5 meters away in light armor, and keep spamming ability with no cooldown, difficulty as hell
Cherry on the top, you have perk which will give you haste any time using flamethower on someone, so yea, very easy to keep on you, specially with melee attacks

Did I miss something in this mystery, super difficulty flamethower gameplay strategy?

@NSxProdigy @DankHoneyOil Those guys said it very well, but we all know that people just like to win, so as long as FT is broken and op af, they will “protect” it with all those silly arguments

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Actually more than 100%…50% every half second but the second perk gives an extra 25% base damage…so 75% every half second is 150% weapon damage each second. Lol.
image

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Hah yea actually, forgot about that :smiley:

Mages can hit with flamethower easy for even 800 a peak, which makes it even better than most melee wepaons, but still they keep saying about “low damage” and “high risk”. I wish to see one day grown up community who can truly say what it’s needed to really balance the game, without arguing like that about broken things like current FT.

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I could be wrong but I think that makes it 62.5% not 75%.

perhaps. im not sure

So musket is OP and Flamethrower is OP and Bows are OP and because people keep killing others, everyone must be using Aimbot and consumables are OP and and and and…

Just lol everyone.

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Notice how you only listed ranged dps weapons. IG is also op for its own reason (ultimate chill) but its not effortlessly singlehanded melting people the way bow / flamethrower / (good) muskets can.

And again, you are misidentifying the problem. Bow is overtuned on its own for sure, but musket still just has the problem of balancing the extended range it has with mortal empowerment buffing it to high hell.
Flamethrower has the low skill requirement coupled with higher damage output than most abilities.

Just keep loling though and everyone else will provide the context so you understand why people say these weapons are OP.

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Just fightback if u have melee weapon u will do more FT ALWAYS. You guy want have fights where u dont lose even 1HP ? Its FS melee skill if 3 FT sit on you yes probably u will die… same if 3 hatchet and sns will sit on you u will die CCd to death, against FTs you can fight cuz it does not have CCs…

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