yeah it did now you dont see healers runniong around in circles all day and not dying, now they actually have to get out of the area to survive, and with this new GA buff bubble they wont get away. The most annoying thing is to see LS/Rapier running around by 4+ players and constanstly running healing without any consequence.
Meanwhile every build with less escape suffers as well because the tankiest melee dps build in the game can catch anyone from ranged.
I play different builds right now using FS/IG and I can easily delete a GA/WH or get out of multiple grave wells by just blocking, dodging and burnout, or with spear/hatchet bezerk/leap, or cc them with my spear… I even tried incinerate/burnout once and was surprised it worked…
or forgot to mention I usually ice shower in a grave block dodge and burnout
Yeah you have one of the only abilities that lets you survive a grav. Surprisingly it works? Everyone without a block or riposte gets to die in grav well. You get to die in the second grav well.
dude I have light armor when Im FS/IG I should be dead in 3 hits but I seem to get away, there are instances that I get caught but thats my fault I did not keep the proper distance in tthe first place and I was unaware of my environment, yes sometimes I get tunnel vision and do not check my flank, but a ranged players that gets stuck in grave well all the time has to rethink how they play.
i still think on .01 second trigger it should return FULL damage back (meaning if you time it right against an enemy heavy hitting you deal back that damage to the enemy as a serious redirect + all the other effects (stun)
.02 to .5 is a normal one. .6+ you only get the negation.
it makes for a skilled weapon where if you properly time it you get actually rewarded.
spam it and you get almost nothing back.
The rapier nerf did too much imho
having ass loads of trouble running in SM trophy runs. the double forts with the 200 mobs wreck me now when before i could reliably chain flurry and riposte to not die.
fml.
How many of those 4+ players did the LS user kill?
none my roll as a healer is to heal not kill, my roll it to keep everyone alive as best I can whats your point?
Rapier makes no sense. 6 months of game so far, rapier has been ussable only one month. it was crap when game launch, they buffed it, it was ussable… now all cooldowns where increased ±150% LIKE WTF?.. uninstalled the game already, but its just dissapointing, every time i come back to the game the only new thing i find is that they nerfed my whole build to the ground.
Nobody said all the time and nobody said ranged either. There are other melee weapons in the game that get screwed by a giant buff to the best melee build. Spear? Yeah no reason to run that when you have a 20 yd aoe root on the tanky dps.
anyways I find it redicolous that a ls user can constantly dodge rapier out and keep his team up without any consequence, yes unfortunately is screwed the other specs but it doesnt man that the other specs are no longer viable, a good musket or archer can still take me down when I do my spear/hatchet build, or even as a healer.
didnt realize rapier meant muskets and bows…
then you nerf rapiers for non dex users. You don’t nerf a weapon because it is annoying only when used in combination with another.
They easily could have made riposte work off of weapon damage and probably made most people complaining happen.
It isn’t unfortunate that bows/muskets got nerfed by rapier getting weaker - it’s bad game design.
Which is absolutely right of course.
So a healer using a rapier to get out of harm’s way seems to bother you. That the healer faces no consequences. It’s not clear to me what consequences someone should suffer for getting out of the way of dying.
The point was that even if the healer used a rapier to get away they certainly wouldn’t be able to kill anyone with it or even a LS. The consequence is that all they can do is run and try to keep everyone else up at the same time.
Perhaps I’m misreading you though?
These devs really have no idea how to balance the game.
Makes sense since they don’t play it themselves.
Rapier change did a lot. Just a lot of mages started running aditional defensive skill to get back rapier cooldowns again. So it feels like nothing changed, but actually it did.
Void changes 0 impact.