I’ll go straight to the point so the topic won’t become THAT big.
The nerf on PTR for Musket and Bow is not going to be enough, the same thing is going to happen as soon as it hit live servers, you’ll have to deal with 18 ranged players in OPR and it’s not going to be FUN. The “rework” in the Musket is NOT GOOD, it’ll barely change Musket’s gameplay and people are still going to complain about it. Nerfs in the Bow are also NOT ENOUGH, the weapon is still going to outperform almost all other weapons. So:
Damage falloff: Both Musket and Bow should receive a Damage falloff of -50% damage after the projectile travels 50m, period.
Musket shots should become a projectile with similar speed/falloff as a heavy Bow shot.
While in Shooter’s Stance your shots are hitscan.
Anything besides this is just NOT GOING TO WORK, the same toxicity that we experience in OPR right is going to remain the same, and I, as a Musket player (I just love the weapon concept) DON’T WANT IT TO HAPPEN.
Please help us @Luxendra @Aenwyn