The reason war is so lopsided. A very logical and easy fix

Spawning ontop of flags while they are being contested is a very odd design choice and one that benefits the defending team in a war very lopsidedly.

This is especially noticeable when it comes down to capturing the last point. The defense can infinitely spawn on that point while the attacking team has to run all the way there.

This also causes massive lag because everyone is just funneled to one last point which is the hardest to capture. It is insanely frustrating to wipe a bunch of the defenders only to have them spawn right ontop of you.

Moving spawns to inside the base only would make dying in war much more consequential.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.