The Territory Control system is desperately in need of a major overhaul, with or without PvP servers.
IMO, it should be the faction that controls territory and not a single company.
Multiple companies should rule a faction as part of a council and one person gets to be the elected leader of that faction by the council members representing their companies. All company leaders are automatically made into faction council members.
This would create new opportunities for sandbox content creation and even infighting within the same faction.
This is the missing next generation social aspect that no mmo has yet to manage to make happen.
Money earned should go to the entire faction on the server equally spread to all the faction member players.
Win conditions would change into an Esport-like competition with a ladder and has its own prestigious PvP-specific rewards.
The faction that first wins a certain number of wars in a specific window of time gets to control the territory.
Wars would be ongoing and anyone can join them, just like OPR. However, only one war per territory can happen at any given time.
The faction that manages to throw a territory into contested mode gets to fight the controlling faction.
This would ensure that all players from all companies or solo players not yet part of a company in a certain faction are affected and actively would want to participate in territory control PvP activities.
And to make it even more fair, wars should be equalized and no longer gear dependent.
Changing factions should cost real money and is no longer on cooldown.
@Lane @Dave_NW @Shadow_Fox @o-o @Pneuma @Zelme @NW_Mugsy @NW_Berserker_Mike @Ouroboro @WarriorCE