I think the proposed change from AGS of the revenue from each territory being spread in some fashion among all territories owned by a faction is a good starting point. I would imagine the ultimate solution will be discovered over time as small changes are implemented to see their effect from which they can then make further adjustments.
I still think the AGS short term proposal is unfair to many players, but like you said, it’s a good start nevertheless.
get good and l2p #skillissue
Owning a city is the only way to progress your character with pvp right now, they would have to massively overhaul the current rewards systems. And even with the current system the richest players arnt those that own ww/ef.
huh?? what are u saying lol.
You can progress your character entirely through arena, pvp track and opr right now. Even from lvl 1-60. you can get “bundles of xp” in your pvp track. and money. and gear.
And yes the richest people are the owners of EF/WW right now. EF easily nets 4 million gold per week.
Your character can get starting gear from pvp track/opr crates but thats it. You need more and more specific pieces as you go until the only way to get a useable bis is to buy it, and gold from non city owning pvp sucks.
City own companies may be right but that doesnt translate as directly as you think to the individual level, as someones who company owned 5 territories on a pop cap server. It leads to good gear for the company members but not a lot of cash sitting around. Everyone ive met with over 3million personal gold has gotten it from pve/market not being given it from the ww treasury.
Problem is only a few get to enjoy the benefits.
While I like some of these ideas, I’ve found companies kind of useless.
I have never done a war as I work nights and wars are generally at 6-8pm London time.
Other than controlling territories, companies have no meaning.
They should remove companies and just keep the 3 factions.
Then you should have to work your way up in that faction by doing the missions to be able to start a war to try take over another city. Or have a faction exp total that counts everyone doing the missions all together.
You should be able to swap factions at a cost in game. Maybe 1k gold and a “trater token” from faction shop as an example.
This cleans up the mess of hundred of companies.
How do we determine who is the leader of the city we just took over ? Well simple whoever did the most damage in the war or most kills. This would give incentive to be the best. Or simply no one person owns it. Everyone in the faction owns it.
All money taken by the city should be equally split between everyone in that faction via an automatic payment once per week.
Then how do we determine what to upgrade? first come first serve to the table and you pay the fee yourself. Max 3 upgrades and a player can only do one each time.
If you gave the territory to whoever did the most damage in a war you would have 50 dex/firestaffs in the wars that makes no sense at all
Please see my comment. Explains where the money should go
Well that’s a weapon balancing issue.
I’m all for no owner and no companies.
Factions only.
Split the cash equally once a week to all the players in that faction via automatic payment.
However if they really want to keep a leader then yes most kills or most damage would be good idea.
They would have to include the healers so tally up their heals too.
Also wars should have every one equal and then have faction shop sell decent pvp gear and weapons usable for that war only. So it’s still equal fair for all and makes good use of the faction shop.
Reworked Territory system, war system, influence system will be soon showed us on PTR. They addresed that in Dev Video.
The more people try to fix the territory control system, the more complicated and worse it will get.
Just look at how many conditions you are placing, how many new rules.
And no matter what, players will probably find a way around them.
Best solution – just delete all player influence over territories.
Solves this problem and all sorts of other issues and exploits and RMT.
Once it’s deleted, PvP can actually be made better and more accessible for players.
Where did they say that?
Dev video 2 weeks ago. Developer Corner section.
Thanks, just watched the update again, can’t wait for the reveal!!
still makes no sense youd be leaving out all the builds that arent straight dps, go play the game and learn it a bit before you have solutions to fix the game please and thanks
No company should own anything. Your flags should be raised if you contributed the most to that cities capture but that should just be a visual thing. Or maybe companies could own the outposts outside of the towns and control zone wide buffs.
The factions are who should be the ones pvping against each other. The faction should own the towns and all faction members should reap the rewards from taxes and conquests. Maybe we should have the people vote in your factions order halls on the decisions the faction makes in each town.
Maybe even a real faction leader with personality who can be attacked and killed by the other factions. That would be a cool world quest if a server message goes out saying “Inquisitor Fairbanks has arrived at whatever stronghold” Your faction town turns pvp active and a timer starts to either kill or defend them.
The entire faction getting money instead of just a company who owns the town would encourage more pvp, because people would most likely think the extra income is worth joining in the fights. Maybe add a system where you turn in enemy faction tokens you loot off bodies in pvp to your faction town to pay for wars. You could also punish overly large factions if the money they earn is spread across more players so everybody gets less money in total. Maybe even have smaller factions earn bonus money to try and convince players to balance the factions out naturally on their own. You could even make larger factions loot less enemy faction tokens off each body making it harder for factions with the population advantage to declare wars.
youre not even asking for change you just want to play an entirely different game
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