The Territory Control system is unfair, please consider this proposal that puts the social experience first before competition

Reworked Territory system, war system, influence system will be soon showed us on PTR. They addresed that in Dev Video.

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The more people try to fix the territory control system, the more complicated and worse it will get.
Just look at how many conditions you are placing, how many new rules.
And no matter what, players will probably find a way around them.

Best solution – just delete all player influence over territories.
Solves this problem and all sorts of other issues and exploits and RMT.
Once it’s deleted, PvP can actually be made better and more accessible for players.

Better PvP by completely separating player influence over Settlements - Game Feedback / Game Feedback - New World Forums

Where did they say that?

Dev video 2 weeks ago. Developer Corner section.

Thanks, just watched the update again, can’t wait for the reveal!!

still makes no sense youd be leaving out all the builds that arent straight dps, go play the game and learn it a bit before you have solutions to fix the game please and thanks

No company should own anything. Your flags should be raised if you contributed the most to that cities capture but that should just be a visual thing. Or maybe companies could own the outposts outside of the towns and control zone wide buffs.

The factions are who should be the ones pvping against each other. The faction should own the towns and all faction members should reap the rewards from taxes and conquests. Maybe we should have the people vote in your factions order halls on the decisions the faction makes in each town.

Maybe even a real faction leader with personality who can be attacked and killed by the other factions. That would be a cool world quest if a server message goes out saying “Inquisitor Fairbanks has arrived at whatever stronghold” Your faction town turns pvp active and a timer starts to either kill or defend them.

The entire faction getting money instead of just a company who owns the town would encourage more pvp, because people would most likely think the extra income is worth joining in the fights. Maybe add a system where you turn in enemy faction tokens you loot off bodies in pvp to your faction town to pay for wars. You could also punish overly large factions if the money they earn is spread across more players so everybody gets less money in total. Maybe even have smaller factions earn bonus money to try and convince players to balance the factions out naturally on their own. You could even make larger factions loot less enemy faction tokens off each body making it harder for factions with the population advantage to declare wars.

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youre not even asking for change you just want to play an entirely different game

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