Let me start by saying that I love this game and appreciate the work AGS has done in creating this beautiful world. I’ve played the game for a total of 750 hours so far, playing mostly solo. I’ve done plenty of chest/elite runs, but enjoy crafting the most.
I levelled weaponsmithing, armoring, and arcana to 200, all post-patch so it took me quite a substantial amount of time to max out these skills. Then, I had to grind a lot of coins to obtain major trophies and armor sets for weaponsmithing (still missing pants, lol) and arcana.
I then proceeded to happily craft some 595-600gs items, which proved to be extremely costly, as Asmodeum is expensive and hyperinflation is so rampant in my high-pop server, so much so that Orichalcum ingots now cost 27g a piece. Each 595-600 craft costs between 4,000 to 5,000 coins, and 99% of which ends up being sold for as little as 300g, even after using the new timeless items.
The RNG barrier, combined with the time-consuming gathering/refining loop makes the time-to-reward ratio so little that it becomes effectively disheartening to login everyday. Mining nodes are camped 24/7, everything is getting more and more expensive by the day, and the RNG element is proving to be far too strong.
I am sorry if this sounds like casual whining, but I feel like something has to be done in that department. Don’t minimize RNG, I came to terms with the RNG-element of a lot of MMOs, but in New World, in particular, there’s a huge cost-barrier to endgame crafting. I don’t know if the hyperinflation in high-pop server made it that way. It is very disheartening to venture out and gather materials all-day, only to end up with 2-3 crafts that end up being either salvaged or sold for peanuts.
I realize endgame crafting is a roulette, and I’m fine with the RNG-element, but the cost of this gamble is just too high, both in terms of coins and time-spent.