Five of the biggest issues this game currently has.
- Lack of solo content
- More diverse pvp modes/competetive pvp is needed.
- Reasons to go back to old areas
- More variety of, and new types of random events.
- Endgame zones lack activities.
Regarding the solo content issue, What is the problem in more detail?
There is very little compelling solo content whatsoever, once you finish questing, many players that build a powerful character and enjoy this play style are left basically mob grinding or killing random enemies for fun and there is no purpose.
Regarding The lack of diversity among pvp, What is the problem in more detail?
There is one mode of pvp, it lasts too long for many players and there is no diversity, or smallscale competetive pvp.
Regarding The lack of reasons for old zones. What is the problem in more detail?
There is no reason to visit old areas, I look at a zone like everfall and feel kind of bored, like the excitement is gone.
Regarding the lack of variety and more types of random events. What is the problem in more detail?
The issue is that there are few types of corrupted invasions, but they are the same every time. I still enjoy them, but it could be much more exciting. There is also corrupted invasions, there could be more random events.
Regarding the lack of activities in endgame zones. What is the problem in more detail?
End game zones have little meaning once you’ve completed the quest, its a place you go occasionaly to do strongholds, and gather resources and thats it.
How can each of these issues be addressed and how does it contribute to the game?
Here i am going to write my suggestions of how to address each of these issues.
The First topic i will suggest how to fix, is lack of solo content. I personally love solo content and i think there are numerous things they could add to the game.
They are small scaled dungeon’s that add more story to the game and can have their difficulty scaled based on other systems present, or added to the game.
These are arenas that can work two ways. They can be wave based, or you can fight progressively harder and harder bosses. I’d like this to function similar to the brawlers guild in WOW, where the boss is hard, but i’d rather its difficulty come from predominantly mechanics based things, so not only does it require skill but it requires gear.
Unique rewards can be attached to these, The game needs currency that exists outside of gold, and i found the winter tokens to be very refreshing. You can add furniture rewards, or consumables to these.
As far as diversity on pvp modes go, i think the developers are doing very well to bring arenas in to play as i suggested it myself. but to suggest other features they havent suggested.
You need a short pvp mode, and a long pvp mode.
New pvp mode: Raiding party.
This one is simple, you take the features available in the game with say keep walls, and you use ships, attacking components of the ships and destroying them with cannons, as parts of the ship are damaged it will unlock doors, allowing you capture points in the enemy ship. When the enemy ship is destroyed you win, they have a chance to come back and steal your ship if they can wipe your team, but if all points in the ship are captured they do not respawn.
New pvp mode: renegades
This one is similar to alterac valley in wow, and focused more on the pve elements, to spawn npc’s and challenging enemies much much more then the current OPR does, and you have to kill staged bosses and capture points, and resources gradually run out and need to be replenished. This is larger scale then opr and will likely take multiple hours.
Another major issue is the lack of a reason to go back to any sort of old area. EF mobs are irrelevant so here are the solutions.
New game plus, this can work similar to mutations in the sense that all enemies are scaled 10 times. Firstly all are scaled to 60, then 61, 62, 63 etc all the way to level 69 monsters. on higher difficulties all enemies will ALWAYS spawn with modifiers such as lasers, brutal etc. This mode might have custom rewards, umbral shard rewards, and a currency that exists outside the gold system. this blends into another system im going to bring up later. But you can do things such as give guranteed 600s from quests, then guranteed 600 blues epics, and eventually lego’s and then maybe cosmetic based flex rewards for finishing these things. But just adding a large contribution to the absolutely insane level of territory standing this game has is badly needed as it takes ages.
Territory standing reputation system. Whether your playing on ng+ or not which i feel like you should. Territory standing has new currencies assosciated with each zone, and offers new rewards and consumables with zone wide benefits. Giving people a reason, and a method to more easily grind out the standing.
One i want to talk in alot more detail about is random events.
This game’s random event system is one of its best features. and its built upon the idea of random events, so lets take the devs system and think of some things that would work well with it.
Corrupted Portal Variety - this game needs many more corrupted portals, just to mix it up, add ones with floating rocks and teleporters with flying mobs, add ones with underground caves.
Varaignian Invasions - The new mob which many people have missed are the Varagnian’s they are super cool but most people missed them cause they are low level off the map mobs that aren’t relevant for quests. Dev’s lets make them angry from lack of attention, Highlight an area of the map, and they will invade this area. All low level players are scaled up to 60. These monsters can give Varagnian Marauder’s tokens, and zone currency rewards and increased reputation, gold, consumable drops and a few guranteed 600 items. You have to basically defeat the enemies in the area and waves will spawn.
Deadzones - These are segments that also highlight the map and force pvp to be enabled, scale all low level players up to 60, and scale all mobs to 60. All enemies become stronger versions of themselves with better drops, and X amount of players or enemies must be defeated in this area for it to end. It could also be wave based in a sense, but different factions cannot fight along side each other.
Nemesis System - I am very excited about this one. its similar to something i saw in a game called assasins creed. If you kill X number of corrupted enemies say, Eventually a corrupted boss will spawn near you and hunt you down, maybe he’s soloable or maybe he takes a group, You realize a tough enemy has showed up, or you call your friends. but as your more hated, these enemies get progressively tougher and drop better things, gold, currency, guranteed 600s, consumables. It also might be neat to add a chance for corrupted portals to be opened ontop of you, or lost ships to spawn ontop of you, Nests to spawn ontop of you, Skeletal crypts to spawn ontop of you, or angry earth to grow from the ground.
Wanted System - This is a system like the nemesis system, where enemies notice when you kill enough of them. They don’t hunt you though. This will create the spawns of random elites/mini bosses and on rare occasions sometimes more difficult bosses that the player can kill, skip or team up to defeat, and will reward guranteed 600s, shards, and unique currencies for defeating. This creates a feeling of randomness and chaos.
The combination of varangian’s and corrupted enemies invading the map, while your being hunted, and spawning random elites from owning too many lost, and then having a corrupted breach spawn on you as your forcibly flagged pvp when you enter a deadzone is complete chaos. And that is what makes this game fun, Random unexpected encounters. Imagine chest runs, with lots of random boss spawns.
The last one to bring up is the lack of activities in endgame zones, this is a major problem and i have alot of cool ideas.
So looking at endgame areas what can we add?
Daily quests - This rewards zone based currencies in larger quantities then the repeatable quests and is usually a tougher quest and gives high levels of territory standing rewards.
Repeatable Faction reputation quests - these are simply simple tasks repeatable to grind faction reputation at a much faster rate, and small portions of zone based currency.
Given all of the other systems if you had the large amount of random events, enemy spawns in endgame zones and all these other activities, You’d only need to add a few things to end game zones to make them feel complete.
Archaeology - Allow us to mount whatever we gather together in our house. Unearth ancient fragments that fit together an item.
Land ownership - Allow us to in any zone we are in to own a plot of land
Mansions - Something for the truly rich, id love to be able to drop 100k and make events for my server such as giant mazes, and sprawling unique designs.
Non gold based currency system - They are needed, winter tokens was this done right, and made me feel compelled to play the game, and rewarded but didn’t seem meaningless just because i already had alot of gold.
I think all of these are core issues, and would love to know what you all think about my ideas.