From a machinists prospective, work hard enough to deliver the 100% best product you can make, if you discover an imperfection in the product you made, donât quit until it is perfect, work tirelessly until it is the absolute best it can be, no matter how much work it takes to reach a final product, no excuses just results. This is the working world, you chose your profession, as I chose mine. The gaming industry is one of the only fields that can say âitâs too much work, or itâs too hardâ, you think a brain surgeon can get paid to do brain surgeries if he is doing half gluteus maximus work (canât say the A word)? It doesnât really matter to me how hard they have to work, you applied for your job, no one held you at gunpoint and made you do it, you signed up to attempt to make the best game you could possibly make, and the fact that they will use the âits too much programmingâ excuse just resonates laziness to me. Most people would agree a total revamp of the crafting, perk system, gathering is necessary, that way players can experience the game to itâs fullest.
Not trying to jump down your throat, but working in a field that doesnât allow for many mistakes, which in some cases a mistake could mean death or serious bodily harm, this âitâs too hardâ excuse is repulsive to me, get a different job then. Go clean toilets. Go do something that isnât âtoo hardâ so the people who are willing to do the necessary hard work can replace you and make improvements on their product.
I might just have an old school approach though, Iâm just as hard on the food industry, if I ask you for a double cheeseburger with no onions, and 2 ketchup packets, a soda w/ a straw, and they donât send me my ketchup packets, have onions on my burger, and forgot my straw, I am refunding the order, I paid for my order and gave very specific instructions, not my fault they cant read.
Adding layers upon layers to this game to cover up the half gluteus maximus foundations that still exist doesnât fix the core problems, it just distracts you from them, until you play through the content and reality sets back in.
Your ideas are cool, but I stand by my original response that they need to do a full revamp of the systems I have previously mentioned.