The truth about PvP vs PvE players and why everyone is bumhurt?

First off I am a Pvp’er, I enjoy the challenge and politics of it. I’ve played Asherons Call(darktide server), eve online, ark:survival evolved(which I still do with over 8k hours played). Etc etc.

I’m not understanding the huge amount of butthurt between the two groups and the " x group of players is an inferior player" argument.

I hate to break it to you PvP’ers out there but unless you play a different game than the New World we’ve all been playing you have gasp, PvE’d.

You have done quests , mined, chopped trees down, killed rabbits, killed hundreds of mobs, looted chests. All of which were done to reach lvl 50 or 60 in order to PVP and in the 1 in a million chances you ONLY did your covenants PVP missions you also, you guessed it, did PvE activities.

Unless you are playing a battle royal game where there is no leveling to be done and you are immediately thrown into action to fight people then you are a PvE’er as well as a PvP’er.

Also let’s be honest there is not one player in NW that is a PvP’er that is hating on PvE’ers who is doing 100% only outpost rushes and wars. The game mechanics currently don’t allow this playstyle. You still have to have money to repair, pay for health potions…or have potions if you make them yourself. You still have to get better and better gear and one third of the invasions/wars are verse corrupted anyways…npcs…PvE.

On the other hand with the way this game is currently setup PvE’ers don’t have to do a single thing related to PvP if they choose not to. They don’t have to flag up, they don’t have to war, they don’t have to do outpost rush. They can sit on the porch of their houses all day long, role-playing and petting Barkemedi’s…or however you spell that Damm dogs name.

Bottom line, this game does not give each playstyle exclusivity. It’s not a PvP game nor is it a PvE game, it’s a PvX game. Where it gives each playstyle the chance to enjoy being played.

You can argue all you want about PvP zones or PvP only servers. Or that it’s unfair that a player comes and steals your iron ore vein from you without the ability to do anything about it. Boo effing hoo.

So instead of slamming each other’s playstyle and insulting each other try remembering that just cuz you like playing a certain way doesn’t mean it’s the right way or the better way.

Also remember we support each other. PvE players support you PvP players via providing gear, health potions, materials and resources to continue your PvP playstyle. You PvE players remember PvP players support you via capturing towns and upgrading those towns to continue your crafting and giving you a house to use.

We are all connected and not either playstyle is the superior way or the right or wrong way.

Get the f*ck along.

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It doesn’t matter if you PvE’d your way through 99% of the content, if you did it for the conclusion of being better at PvP and participating in wars, OR and kicking ass in outdoor world pvp. There is a significant difference between games focusing and concentrating on PvE activities (wow/ff14/gw2) and ones which employ them for the most part for grinding activities only, that grinding is ALL, all of it, for the cause of strengthening you for PvP.

Some people play through the campaign of Call of Duty to better themselves for the PvP, are they PvE players? Did there few hours of betrayal make them hypocrites?

NW, doesn’t have any story, doesn’t have any questing, doesn’t have any lore, doesn’t have many difficult enemies, it does however…
Have player mechanics, where you have to aim, two weapon systems and a block/dodge gauge, all great tools for PvP, it has territories to fight over, you could get creamed by the skill levels and it is mainly skill, GS attack and defense values aren’t meaning much on here at all, if you even care much about that 560+ GS gear is fairly cheap in the market place.
THIS is the difficulty and competition of NW and PvE only players are living in a hope and a prayer, there is no system for you, unless ofc you are farming chests and crates in every corner of the land looking to get every rare piece of furniture…I implore your Indiana Jones.

Anyone, who doesn’t participate in anything territory based, is far from the full experience and they have opted out of the multiplayer aspect.
Bluntly put, they are not a player and a lot of us couldn’t care less if there was an offline option for them, they could invite a few of their friends privately for Co-op.

facepalm

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The truth hurts, may I recommend a facesmash instead?

That is quite gatekeeping though and not well thought through. Every PVE guy has participated in some way or another in territory upkeeping. They influence it by doing town quests for upgrades, they influence it by paying taxes to the holding company. Its a passive influence but if they are not there it will be significantly more hard for PVP guys to hold territories at all. You can already see that on low pop servers where people just kinda stopped trading in preparation to transfer.

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Their gold is pvp’ing for them!?

Every decent lvl 60 doesn’t need more strength, we don’t need more gold, we’re pretty much in near optimal gear, we’re only here to kick ass now and make some friends/enemies, actual player interaction (which might be a foreign area for a lot of you that have just been playing casually vs AI).

The low servers will need the gold because Amazon released far too many server’s, they have opted for low player cap servers so that resources always look plentiful but the playerbase on every single server is stuck with the 2000-3000 players who regularly log on and that is not enough.
1 of them could have a lot of people with a PvE only casual mindset and people wanting the full experience will have to move, this could of been rectified…if they were actual servers holding around 5000 or more each, then a lot of people wouldn’t care less how many different kinds of playstyle mindsets there are, we can co-exist in relative peace.

The server cap doesn’t work is one of the biggest problems, having no PK system in place is 2nd.

without tax income no workstation or defence upkeep.

workstations are needed for consumables and stuff you want to adjust (new metas bla bla after patches bla bla)… repair kits you need if you do pvp for example or are you pooping repair parts while pvping? azoth vials you need to travel to precious war/pvp areas which are gathered also by pve people.
I mean… if you like it or not… you need people which do pve to upkeep people only focusing doing pvp. If you do not have those pve people you will automaticly have to go and do pve stuff to upkeep your pvp.

defences… wars will be dead boring if you cannot upgrade town defences and people will go nuts over constantly flipping territories.

In this game simply said… you need both… pve and pvp to have fun in overal average. If some focus on pve… let them… if some focus on pvp let them… but you cant live without one of the other, without becoming them.

1 Like

Ok so based off that,

My preference is those players are replaced with an “offline mode/Co-Op mode” which is outside of the server cap and server itself and they can play just like they always have.

And the server cap with a lot more slots free we can have more players wanting the full experience.

Now isn’t that a game worth exploring.

You are really gonna make me do this.

Beacon

12m

It doesn’t matter if you PvE’d your way through 99% of the content, if you did it for the conclusion of being better at PvP and participating in wars, OR and kicking ass in outdoor world pvp. There is a significant difference between games focusing and concentrating on PvE activities (wow/ff14/gw2) and ones which employ them for the most part for grinding activities only, that grinding is ALL, all of it, for the cause of strengthening you for PvP.

For one of those 3 examples you gave only 1 is PvE centric. Ff14 which still has PvP but you’re right it’s not its main focus. WoW and Gw2 on the other hand are pvp centric. GW2 more so than WoW. Gw2 has massive pvp battles and world vs world arenas. It’s a huge part of the game. Wow on the other hand has a nice balance. It’s got an entirely different style of PvP mechanic in the form of rated and unrated PvP in multiple formats. It does a nice job of splitting Pvp and PvE so to say it’s PvE only is semi ignorant.

Some people play through the campaign of Call of Duty to better themselves for the PvP, are they PvE players? Did there few hours of betrayal make them hypocrites?

Who in thee hell plays COD for the 2 hour singleplayer story? That game is an example of a battle royal and the single player story mode is not incorporated into the multi-player aspect of the game. Also people who play CoD or battlefield don’t even think about players who have played the story. It’s not even a thought in their head about them being PvE’ers. It’s not a term used in that game platform.

NW, doesn’t have any story, doesn’t have any questing, doesn’t have any lore, doesn’t have many difficult enemies

No it does, just because you don’t like it or never bothered to read any of the writing doesn’t mean it doesn’t have ANY!

, it does however…
Have player mechanics, where you have to aim, two weapon systems and a block/dodge gauge, all great tools for PvP

And for PvE. Everyone just basically faces mashes the keyboard when fighting mobs but those mechanics were also designed for PvE. Or have you never noticed how NPC’s have a “windup” before powerful attacks were made? All for those mechanics you stated were for pvp.

, it has territories to fight over, you could get creamed by the skill levels and it is mainly skill, GS attack and defense values aren’t meaning much on here at all, if you even care much about that 560+ GS gear is fairly cheap in the market place.

Who do you think farms all that gear that’s up on the trading post? It certainly isn’t you and the players like you who hate PvE dungeons and whatnot.

THIS is the difficulty and competition of NW and PvE only players are living in a hope and a prayer, there is no system for you, unless ofc you are farming chests and crates in every corner of the land looking to get every rare piece of furniture…I implore your Indiana Jones.

So you admit there are aspects of the game made for PvE players? House furniture and decorating is one of the many things PvE players enjoy doing.

Anyone, who doesn’t participate in anything territory based, is far from the full experience and they have opted out of the multiplayer aspect.

So PvE players don’t meet up randomly or go do things together? Or have role-playing gatherings in game? Shame you should see some of the role players out there, they are really good at what they do.

Bluntly put, they are not a player and a lot of us couldn’t care less if there was an offline option for them, they could invite a few of their friends privately for Co-op.

This is just rude and shows everyone just how much of an elitist you are and why I facepalmed to begin with. You aren’t open to any idea or debate unless it one you had or a debate that is on your side.

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You’ve already lost your point because WoW and GW2 aren’t PvP centric, they are caveats to a PvE world still, you don’t have to engage with PvP at all to get the full experience of WoW or GW2, you can still go on good raids and dungeons with friends and “complete” the game.

A PvP centric game is one where game systems decide who are the winners and who owns x y and z, these games reward player for success in competition and obviously with reward comes loss for the people who didn’t succeed. This then creates a hunger and breeds strength, conflicts and politics, these are the mmo’s of Asia primarly, they breed competition that the west doesn’t bother with because that won’t appeal to your 50 year old dad, or sister or person who likes Stardew Valley, western mmo’s value their wallets over focusing on any real experience.

I agree it would free up some slots, but in the long run it will cause issues:

The PVP people will have to do way more PVE stuff (which they do not like right?) to upkeep their stuff. So they will start to complain to devs that it is too much based around PVE and they should make it simpler. Thus leading to development shifting to a PVP only setup. Which (if you keep just one simulation type make the game useless for the PVE people) or if then explode the costs because you need to have a PVP and PVE simulation (Which devs already said they will not support and I cant blame them there).

Also it is really really bad to say people are either this or that… most people do both! And there are a lot of variations in between. Some do more pve stuff some do more pvp stuff but basicly the vast majority is playing BOTH not just exclusively one side.

So I for example do ocasionally pvp, not much just sometimes… does that mean I can stay on the servers or will I have to move to offline PVE?

As I said it is just gatekeeping all along.

You don’t have to do PvP to get the full experience of new world? whats your point.

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We can PvE and PvP at the same time…

You don’t think people who enjoy all forms of gameplay want PvP too? we can go to Myrkgard all flagged and just do everything as normal…

This makes no sense.

My head has exploseth!

And I’m done talking to you good sir. I wish you all the best on your crusade.

No you don’t have to try and win and can participate in anything, good stuff…

Might have to wait a year or so for NW to realize what it’s doing based off that, most of you with that mentality should of left long ago by then.

this just implies that you want to force flagging on all players, which btw… was already prooven that the current players are not able to handle in a way that people could enjoy the game (ganking, zerging). So the devs decided otherwise.

I mean they even said they are not going to change that because of this reason.

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Who did you play with on DT, Char name?

I dont mind PvE. Its a part of MMOs with PvP features. But some PvP games are more focused towards PvP than others and i think NW is one of those games. Without it, tons of content is lost and the content that involvs PvE-only is not that thick

To me, joining NW and seeing Im the only one on Hellheim flagged for 5 days straight, without meeting a single one to PvP, is like joining a soccer club to play flootball and only to find out that all the other players agreed to play 22v0 so they can score 140 goals each week…. I just dont get it or find it exciting, why ive now joined the group wishing for a pure PvP server. Ill gladly start over and fight for every single note and quest spot, all the way up from lv 1. Nothing in NW is more thrilling than PvP and fighting for areas to create advanges is enough rewards to me. I dont NEED loot drop even tho that would certainly add to the excitiment

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Let me guess, your dream mmo is korean open world pvp game like BDO? Which even in korea is despised cos of how toxic the game is and how cashgrab is the design of pvp? Where the purpose of pvp is to deny people from content so they pay to advance their gear or else they cant even grind anywhere?

U dont want pvp, you want to stomp noobs. Dont lump pvper with a sealclubber like you

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but somehow, 3 factions holding hands and singing kumbaya zerging through myrkgard is enjoyable expirience?

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That experience is “sacred” and the pinnacle of an mmorpg experience that I’m sure we’ll reminisce over in the years ahead.

@Gooyoung yes I am a “toxic” seal clubber, you’ve figured out absolutely everything there is about me.