It needs time like everything. I want remind you that games like mentioned Lost Ark, Albion Online ir FF14 were close to be dead
it took them few years to fix them and becoming really popular. If games fail and will be closed well that also might happend.
I really really hope AGS doesn’t abandon this gem of a game foundation and continue to polish and smooth the rough edges on the engine side as well as keep working on improving server performance…
Add to that, that they make wars more accessible, the servers have been dominated by the same people since day 1 of the game and there are many players who have not yet been able to enjoy a war and even an invasion (PvE). It’s kind of sad that this content is banned for many players and it’s already been 1 year since the game came out, but it seems that they are not interested in doing anything about it, just empty words.
@Zelme @Luxendra @Aenwyn please relay this posts to the devs because they are my issues as well. We all want New World to get better and succeed
Combat log
Thanks! Indeed, we all love the game and support AGS. Our only hope is to see it succeed and reach its full potential one day, hopefully sooner than later!
Thanks
Great post! ![]()
I appreciate this post and the thread that follows, some great conversation and ideas! I’ll make sure to get it in front of the team!
Brought up a good point but due to how the attributes work, if you go off-meta builds you are either limiting yourself in dmg all around or having to sacrifice con to make up for dmg. Granted there are a lot of builds out there like GA/IG when Grav well and ice shower were OP in War and OPR but chances are extremely low for other weapons such as BB and Bow, they are simply completely different weapons that do not ever complement each other, not to mention if you go an off-meta build you are also putting yourself at a disadvantage if that build doesn’t perform as equally or better than regular Bruiser, Mage, and Range. I think a great change would be to completely change how attributes work and how they scale each weapon. Then this would not only solidify your point but it will allow people to diversify their builds and make something unique out of 432 different combinations of weapons and skills.
Thank you for detailing it clearly and concisely.
On paper, yes you could have so many combinations, but in reality it doesn’t actually work in your favor so nobody actually does it.
We are stuck with all kinds of limitations atm unfortunately when it comes to PVE combat. For example, we generally have one talent tree available for mostly PVE scenarios and one for mostly PvP, then you have the attribute allocation issue that further limits our enjoyment of the combat system in PVE situations.
I think PvP is probably closer to where it needs to be combat wise though, but there is always room for improvement.
This post is amazing! The rumored changes for brimstone are huge and I hope for AGS sake at least half of these changes are in the expansion.
Thanks!
What do you think we will get with the Brimstone update that hasn’t been announced yet as part of the seasonal 2022 roadmap?
I have my personal list of wishes haha, the #1 thing I could see them doing is a larger raid. That feels like the logical next step for them.
But personally I would love to see updated housing, transmog, and a reworked invasion system to name a few.
I suspect they’re adding something to do with raids either instanced or open world. Mounts also likely.
oooo mounts would be amazing but I have a feeling its not yet ![]()
Can you put this 1 simple “Must Have” in front of “The Team” too please. We “Must Have” the ability in PvP to determine Hostile & Friendly AOE Spells. IE. Sacred Ground is a Prime Example. We’ve been asking for this since Beta. Please this feels like Deja Voodoo bringing this up yet again. o_0. This 1 upgrade to QOL in PvP Combat would be soooo huge! I mean HUGE! So many of us would appreciate this immensely.
Have a Nice Day.