Weapons that can scale with 2 attributes with no cost to it.
Since each next 50points of same attribute gives less dmg bonus all weapons that can splits stats into 2 attributes - like GS (that scales equaly with both str and dex) have great advenatage over all weapon that can scale only with 1.
So my question is: why best attribute bonuses are not on 300? So if you chose to scale dmg with 2 attributes you have cost of that best attribute perk like 150int elemental dmg bonus?
Another problem we have in game: why dmg on weapons do scale with attribute but cc/utility does not? Why i can use IG tomb as 300str/200con bruiser same way 300int mage does?
And this has relation to problem nr 1. Why mele weapons utility does not scale with attributes? So if weapon does scale better with let say str - we can get better utility using str than dex - that is weaker scalling for given weapon?
Imho all builds that do use weapons that can scale with 2 attributes have to pay bigger price for that additional dmg they get. And weaker utility/cc might be a good idea.
Not any longer. I would call season 1 an official release of full product.
One or another way they should look at this 2 in fact issues and think if it does work as intended or not.
Your entire post is basically asking why theres so much build variety in the game which is really dumb to ask you want everyone to run the same things?
In alpha there was a stat requirement to use certain weapons, example would be you needed X amount of strength to use X lvl great axe, the higher the tier weapon the higher the stats needed. Amazon scrapped any deph from this game long ago