There is one more elephant in the room amazon - combat system

Weapons that can scale with 2 attributes with no cost to it.

Since each next 50points of same attribute gives less dmg bonus all weapons that can splits stats into 2 attributes - like GS (that scales equaly with both str and dex) have great advenatage over all weapon that can scale only with 1.

So my question is: why best attribute bonuses are not on 300? So if you chose to scale dmg with 2 attributes you have cost of that best attribute perk like 150int elemental dmg bonus?

Another problem we have in game: why dmg on weapons do scale with attribute but cc/utility does not? Why i can use IG tomb as 300str/200con bruiser same way 300int mage does?

And this has relation to problem nr 1. Why mele weapons utility does not scale with attributes? So if weapon does scale better with let say str - we can get better utility using str than dex - that is weaker scalling for given weapon?

Imho all builds that do use weapons that can scale with 2 attributes have to pay bigger price for that additional dmg they get. And weaker utility/cc might be a good idea.

actually dev wants to creat more wep diversity by buff lower end attribute bonus.

but think the other way, str and dex 300 bonus is very good.

also game is in beta version, dev didnt put deep thoughts in wep system.

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Not any longer. I would call season 1 an official release of full product.
One or another way they should look at this 2 in fact issues and think if it does work as intended or not.

they could not even seperate pve dmg and pvp dmg.
i have no hope from AGS.

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How do you do that then genius? You can do pve with pvp turned on so don’t even bother explaining some pve mode only abilities😂

You are talking about the devs that wanted to give bonus attributes to dual scaling weapons few patches ago…

Your entire post is basically asking why theres so much build variety in the game which is really dumb to ask :joy: you want everyone to run the same things?

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Everyone already runs the same 6 builds

Bruiser - Ga main + secondary

Range - Musket/bow + secondary

Healer - LS + secondary

Assassin - Hatchet, BB, GS, s&s

Mage - Fs + secondary

Some off meta build

These builds use the same armor sets with one main weapon + secondary. Great diversity…

The demands are always about wanting conformity … in an MMORPG

In alpha there was a stat requirement to use certain weapons, example would be you needed X amount of strength to use X lvl great axe, the higher the tier weapon the higher the stats needed. Amazon scrapped any deph from this game long ago

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