There needs to be a distinction between PVP and PVE

Hi,

Normally I don’t often post here because it often ends up in abnormal discussions that are not fair and objective. However, I read a lot and have come to the point that I think there needs to be a distinction between PVE and PVP like other role-playing games do.

The problem at the moment, as in every role-playing game that is relatively “young”, is that the balancing of skills, weapons and stats.

But we have reached a point where I think there needs to be a distinction between PVP and PVE because there are things that need to be balanced differently in PVP than in PVE to create a balance. For a year now, PVE players have been experiencing “nerfs” through PVP-initiated discussions.

The best example is healers, they are still very strong in PVP due to their healing and have since been adapted and worsened due to feedback (we don’t even need to start talking about tanks ;D ). As far as I remember, no “buff” of healing abilities has been done in the last year, because they unbalance the PVP more. However, these “nerfs” also make PVE play less fun, because as soon as you have adjusted to the latest changes from Amazon, you have to adjust again because the next change that is supposed to balance the PVP comes into the game.

Therefore I think Amazon should work on a system to balance skills, stats, weapons separately depending on whether a player activates PVP mode/is in a PVP game mode or in pure PVE. This way, balancing measures could solve the problems of the individual areas much more precisely than is currently possible. This would also largely resolve the resentment in the community and not drive a wedge between PVP and PVE community.

What do you think about it? Please let me know, but please keep the discussion objective.

Greetings

3 Likes

I do not agree with that. But maybe you have an example where PVP and PVE needs to be separated to keep the balance.

In my opinion, PVE in New World is way too easy. The best proof of this are the speed runs and the solo runs.

If everything is balanced around the PVP, then it should also fit the PVE and maybe even increase the difficulty level.

I also don’t think it’s bad that you have to adapt with every change. That’s content in the broadest sense. But also understand that replacing gear can sometimes be annoying if it is necessary.

I think that this depends on the focus of the game. Currently it looks like NW focus its endgame on instanced game modes so in that case i believe you are right and it would be more beneficial to separate the balance for pve and pvp, since they are instanced and have no relation between each other, if the endgame was focused around open world then that would probably not be good, but its not so as i said i think it would be probably more beneficial to separate the balance.

With other words if the endgame is focused on the open world then its easier to design the content around the combat balance

If the endgame is focused on instanced content then its easier to separate the balance design it around the content (NW case)

Just my 2 cents

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So you always take the word of everyone on the internet that cant or doesnt show proof of those things? “Just cleared m10 dynasty 5con light tank”. Sorry but I smell bullshit. Bet if light didnt have an ungodly amount of rolls and quick stamina regen he’d have been booted from the expedition. Also, curious as to what rank he got. Probably wasnt gold.

That was just an example I just found. There are enough entries on Reddit with video evidence where people easily rush the PVE content

1 Like

Ill have to look into it myself.

I would not say easely, but definitely possible as you pointed out and thats the charm of action based combat in my opinion.

They should make a difficulty setting in the menu so peoples can’t complain that it’s too easy or too hard. That should solve this problem :wink:

There’s only been solo runs of a few dungeons.
The others haven’t been done, or exploits and skips were used. A prime example is Dynasty. While cool that someone solod it, they had to glitch out a boss completely, effectively skipping half the encounter, just to do it.

Soloing a dungeon is less about mechanical skill and more about exploiting broken level design or programming logic.

With the changes to mob behavior, where they will always attempt to complete their objectives no matter what, such as invasions and the dynasty barrel defense, it’s very difficult to do that solo, and took me 20 minutes of attempts to solo it and that was just for one barrel.

Also whether it can be solod or not has nothing to do with general balance. Now, if people could gold an m10 on their own, I’d see it as a legitimate argument, but that’s impossible. Clearing it as a bronze is only a thing because there’s no requirement to bronze, so you can spend 8 hours in the dungeon.

Speaking of that, I’d love to see a time limit in dungeons, like 60 minutes maximum and then it kicks you out, like in FF11 and FF14.

There is a time Limit on mutations, iirc its about 180 min

Honestly, had no idea, but I assume people have hit that time to have found out. Ouch. I like learning new things about this game. Thanks!

The question here is not : Can we easily do Pve content?
No matter what the response is, the fact is : “What if i want to play musket?” Yeah the musket on pve is bullshit man, every one know about it. don’t play musket, you will be way less effective than every true pve dps.
Yes, but we can’t up it, because he is already close to too strong on OPR. So ok, nobody is playing musket on pve. There will be more weapon, and at some point, we will have some weapon for pve, and some weapon for pvp. The only way to avoid that, is actually to balance them differently. Like on many other mmo, Lost ark? (i take this one be cause he is actually close to amazone)
Let’s be real, a lot of people who are coming back with brimston, do it mainly for PVE content (i am). i actually don’t want to play musket, but i know some friend who are not coming back because of that. and i pick musket as an exemple but he is already not alone. fire staff? Yeah, we can play it, but you will deal half the damage with it than some other weapon. even range. or we have to take the no fun way to flame thrower with it, because if he was able to do more range dps, he will be too strong on pvp.

Let’s balance them for pve, and balance pve around that. Balancing pve around pvp balance are not a good way for the health of the game. 100% sure.
(and sorry for my english btw, i know and i try my best)

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