Hey long term player here. Over seven thousand hours combined across all my alpha playtests, preview, betas and launch.
I just read the patch notes, and turning the dial to make more builds and classes viable is definitely a step in the right direction. Dungeon improvements sound great but there is still the issue of rolling for gear.
Players do not mind a gear grind as long as there is an attainable goal in sight.
What players do mind and hate is a gear grind with endless RNG and RNG hell.
Datamined files show that rolls are out of 1 million and that you sometimes need to roll high enough to even get on a table to then roll another million.
So we are talking about rolling 1 out of 2 million or 1 out of 3 million potentially. Sure this is affected by luck but that doesn’t change the perk pool being large and finding true BiS a pain.
Please for the love of God, for the love of this game, for the love of everything that was fun about gaming. Give us a gear catch up from the PvP vendor at 600 GS that allows us to pick perks, attributes and whatever want for at least 2 our of 3 perks and attributes.
The 3rd perk can be random or be refreshing or resilient. This would bring back SOOOOO MANY players to the game because now they can feel like there is something to work towards instead of being stuck in a useless RNG hell.
Please listen to your long term players who actually care about the game.
I had to quit the game because company management was too demanding when you’re bleeding players. Another issue was the gear grind and my class being irrelevant in the meta.
it sucked that I had so many hours in rapier and rapier was just so irrelevant other than for healers. Another thing that sucked was pouring all my gold and time into a void set for void to become nerfed as well as my fire set.
Now with the big power boost to all classes and re work of perks it helps that more things will be viable. But it is key now that the gear to become viable is also attainable.
Balance is still not 100% there yet but please this needs to happen or the game will not sustain.
Players will come back be like ok this is cool, but you absolutely need a hook
not getting the gear or at least seeing the positive reinforcement of being on some path towards that gear like WoW arena tokens or GW2 PvP currency, players will quickly realize the reality of the RNG hell and be like screw this, too random and my time is not being rewarded.
We are talking potentially months maybe 6 months or more potentially even a year to even try to attain true perfect BiS if RNG is not on your side.
Is this a fun system? No, it’s honestly trash and please Amazon can we go to a time where your work was rewarded in an MMORPG instead of this trash gambling system we currently have.
We don’t care if it takes 1-2 months a piece of gear, the fact that there is a path we can work towards is what is needed.
There needs to be even earlier a something for. fresh 60s to be competitive and at least have fun.
FUN is the key concept, you need to focus on. How can players enjoy the content available in a fun way?
By giving them the tools they need to be successful.
Not hiding those tools behind layers of grinding and RNG, only for no players to be left because they would rather leave and play something actually fun that doesn’t feel like a job.
This should be the main focus of every team meeting, is this fun?
If it’s not fun, don’t put it in the game.
Not the scheming plan of. releasing early when the game clearly wasn’t ready.
Ignoring the valuable feedback of your die hard fans and alpha testers who begged and pleaded not to release, and creating this perpetual carrot on the stick of copium and hopium.
This patch is a step in the right direction as now I can just go on and enjoy a dungeon without it feeling like a job, but now PvP needs to be a viable leveling path as well as gearing path.
For example, why can’t we sell or trade PvP gear from boxes? Warhammer Online and GW2 had these systems very early on. It’s not rocket science, please stop trying to reinvent the wheel in the worst ways possible, and just make the game fun and accessible for all types of players.
You could literally copy and paste the WoW arena system with ranks for small scale arenas and battlegrounds and give a token currency for getting all the perks you need and you will literally see this games PvP scene begin to make a comeback.