because theres never a dev or moderator response to anything that isnt pvp related. they ignore great suggestions across the board and only make it a point to comment on a pvp focused post like this.
Isn’t the PvP rewards track never-ending (like aptitude)? Why have a daily limit on that??
The number one way to get people to ignore you on any forum on the Internet is to drag your topic into some other unrelated topic.
Its called derailing.
If you don’t have anything constructive to add about salt limits in pvp, then refrain from commenting. Your opinion on literally any other topic, here, in this thread, is about as valuable as a whole storage full of softwood tree sap.
Before time gating any, game modes, u could time-gate, the BUGs, and especially Time-Gate the Desync/Lags and other Problems Daily. So we have only lets say 10x Lags/Desync, and thats it for the day.
Don’t worry guys in a few weeks when all the returning players and another 10% of the remaining player base have quit, they’ll change it.
same procedure as every year, implement mobile game timegate, wait for players to leave, fix it, praise yourself for listening to the community, wonder why the playerbase drops, repeat.
I believe the xp levels stop at like 200. From there you just keep getting rewards from that level. Something like that. It was mentioned in the second dev vs content creator stream.
I rush for content limit not for end the game but for enjoying other thing with easy way, like i still do quest with my bis equipment even the mob lvl 20.
and that would be your opinion, which means absolutely nothing to me. i made my point, but the trolls are out in force.
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Thankfully, the forums have no salt limit.
From their discord Q&A it seems the mode is launching with the limit then getting an update later to make it diminishing returns after 3 hours.
This is somewhat frustrating considering this was an undocumented change to the PTR and didn’t seem to consider any player feedback.
Feedback for the devs: Decisions like this is how you lose trust with the playerbase and squanders the real progress you have made with communication and the PTR cycle.
I’m still looking forward to the Arenas but it’s very much tempered with the thought that you are dictating how much I can enjoy it.
stop time gating gameplay.
stop time gating fun.
please.
Yo wait a minute.
Is this the same CrimsonX as this guy?
That can’t be…
Must be a glitch in the matrix.
This sums up basically every thing they’ve done since December 2020.
I beg you, just don’t make the same mistake SO MANY devs and projects did, as much you block player’s progress - as much you ruin fun, people get from the game. You already have infinite levels in reward track, no need to limit something, that is literally endless. I also hope there is a plan to add MMR system after all.
… Do You Guys Not Have Phones?
I mean everyone loves mobile mechanics in AAA PC game. Timegating is for us players to “enjoy” the game longer. Players are stupid and don’t understand that Dev’s are protecting you of content exhaustion.
Now shut up and enjoy the content at the phase it’s intended not at the rate you wish. It’s not like Dev’s are out of content to provide, it’s just you the player is playing the game wrong!
Dont forget bring auto button too. So will similiar with phone rpg games.
The issue is everyone is funneling to GC for cheese quests, and by everyone I mean the controlling faction with the most players. It is a problem they can fix by giving rewards equal to the distance of the quest. This would add PvP incentive across the whole map not just one spot for one group of people.
There are 39 people on my server. Let him have his salt, whatever it is for… One person needs to be having fun.
Well they must have used an expired bandaid because players are flying through ranks without doing any PvP, thanks to the Arena cap.

