It is a pointless annoyance. No other melee or ranged weapon has this problem. Take spear for example.
It applies more rend up to 30%, has way more burst damage, more CC, less cooldown and no penalty for switching weapon.
Void blade is a basic part of the weapon… It’s not what makes it strong. Oblivion and scream is/was.
So then it doesn’t even matter if void blade is out for the weapon to be strong?
ur ignoring the fact that those weapons cant swap between ranged and melee lmfao. Void gauntlet is fine u just want to make it busted. Void blade is an ability and you have to use it as such.
I don’t mind the cool down, what I mind is when the blade just up and disappears right after using the ability and then starts the timer. If it wasn’t bugged and worked like it should then I would have no issue w/ VG.
I like this. It’ll be like Flamethrower where you can use it anytime.
Not in group play.
The bugs after the patch that broke combat made these issues way worse…
Do you actually think ranged attacks on void gauntlet are good?.. Nobody uses those attacks because they are the worst of all ranged weapons.
The worst part of Voidblade now is that when you cast it, your character walks like hes been hit. Used to be you could activate while running.
Sooo… maybe it’s a support weapon and not the weapon you’re imagining it to be?
Sooo… maybe it’s a support weapon and not the weapon you’re imagining it to be?
What is this argument… A support weapon is supposed to have a consistent way to damage as a basic feature just like every other support weapons. And this skill isn’t meant to be support-y.
In a game that allows you to use 2 weapons to be flexible, this isn’t flexible at all… It’s just not fun. Add all the bugs and desync that happen, plus you are melee and don’t have chase capabilities.
It applies more rend up to 30%
The sword also does more damage than perf does :l
What is this argument… A support weapon is supposed to have a consistent way to damage as a basic feature just like every other support weapons. And this skill isn’t meant to be support-y.
In a game that allows you to use 2 weapons to be flexible, this isn’t flexible at all… It’s just not fun. Add all the bugs and desync that happen, plus you are melee and don’t have chase capabilities.
Got it. So you want a support weapon to excel at DPS and chasing, as well. Very reasonable. Makes perfect sense.
Got it. So you want a support weapon to excel at DPS and chasing, as well. Very reasonable. Makes perfect sense.
I never said that… stop trying to put words in my mouth.
I was listing voidgauntlet weakness. Making void blade have no cooldown wouldn’t make it have better chasing or better dps.
The sword also does more damage than rend does :l
I’m trying spear right now and it’s chunking people. I have way better chasing, more CC and A tier tracking.
Never going back to void gauntlet untill it’s fixed. F it.
Yup. All of those things are true. I use spear as well
It doesn’t really change the fact that a few swipes of the blade does a lot more damage than perf.
It doesn’t really change the fact that a few swipes of the blade does a lot more damage than perf.
It doesn’t work like that… You have to take into account the damage you are going to do after too… I never chunked people like I’m doing with spear.
After 3 swipes of the sword + orb and detonation. That’s a huge chunk of dmg.
For what reason are you giving up utility skills for stat padding orb of detonation?
Answer in question lol