The reworks/nerfs are amazing. Looking forward to seeing how the meta shifts, and what melees do when they can’t win by doing the grav well maelstrom LMB spam combos while relying on shirking fort and a healer to keep them alive.
Just to talk like they’ve accomplished something difficult.
The fortify nerfs hit melees much harder than other classes… they are not nerfing bow at all, just reducing it slightly along with the fortify change… hatchet great axe and hammer are getting hit extremely hard
Stop tunnel visioning yourself and read the patch notes, and play on ptr. I see the bigger picture, it’s bows and fire staffs for three months.
friend, if you think so, tell me how many nerfs the witcher has already taken? you know? I know because I’ve been playing since the beta!
friend, the question is the witcher didn’t need to nerf the musket either, the wizard neither because the wizard is already strong by nature (how many nerfs and buffs has the wizard already taken, you know?) the question of the musket would be like I said, just a good one anti hacker that blocked the use of IMBOT now don’t kill the class so that nobody plays with it… think about it let’s screw the musket class so that nobody else plays it anymore let’s buff the mage so that the IMBOTS kill everyone with 3 shots now since the mage doesn’t have a shot in the head, just a crosshair locked on the target! there is still time to revert this update, there is one more thing DIABLO 4 is at the door the TL project also this new meta will sink the game more and more… I love the game I bought it before the alpha came out so I’m talking about how play test game!
buff my wizard because I don’t know how to play with him and I need to kill the wizards fast, please spoil the wizards so that I can play and have fun because my player is stronger than all. Friend, this thought is very bad for the game, no one is saying that there is no need for changes, not these grotesque changes to which they will be integrated.
sudden shifts unnecessarily.
Age of muskets (last 8 months) tells a different story. There will be a reduction in bow/firestaff in three months when the revamp a new meta.
This is a terrible way to run an mmo
I’m done replying to someone this delusional and/or deceptive.
Bow is getting 30%-40% nerfs to multiple talents, 35% damage nerf to evade shot, and losing the stagger off of rapid shot. You can try to make an argument this isn’t enough, but to say they’re not getting nerfed is straight up false.
It’s not broken, you just need to improve your skill. Find a better build or adjust it if there are a lot of bows in one match. You can’t play hammer/axe and expect it to be a one size fits all for every situation.
Historically most MMORPG players always choose broken DPS classes (in the case of NW “weapon”), it happens in all MMORPGs.
Here in the NW it’s no different, that’s why the game is full of bows and muskets.
And that’s the current problem with NW OPRs.
If they don’t remove the movement speed perma and passive, and that they can shoot from a safe distance with accuracy, nothing is going to improve in NW and the OPRs will still be inundated with arcs.