This FS/Bow Meta in OPR is braindead

I get it FS needed some love and the mages needed some love. But you guys really went ahead and just said “Lets make FS so broken that everyone is going to use it.” Its crazy that range weapons hit harder than melee or can even keep up to par with melee. Where’s my 3k normal hits for a GA? Range needs a massive nerf or at least buff something for us melee’s. Its not fun quing as a bruiser in OPR when I’m getting hit by 7 fs 50 m out. Even I go close to em they either gonna run away, or use the AoE’s they have and 1 shot me. Range needs a nerf. To make it to where at least us melee’s have some sort of chance against 15 FS.

6 Likes

I think melee needs a buff more so than ranged need nerfs. Greataxe for example needs lower cds, less recovery frames, and less self rooting. A lot of the skills are long cd, low damage, and not a lot of functionality. Execution is absolutely awful, whirlwind is decent but its range is bad and the cd is insanly long. There needs to be more self sustain(scaling armor near people better self healing) with the weapon and the attack speed needs to be increased or damage increased significantly. The basic attacks need to be redone to have a 3 attack combo or something. The greatsword is one of the most fluid melee weapons and the other ones should feel as good.Also ttk needs to be increased by increasing base hp by like 25% or something and force more effective health on melee buids. I also think cc spam in general needs to be looked at. I think it is better to make other choices more attractive than to ruin builds that have become better

3 Likes

all ranged just got busted cause of the fortify changes, they have confirmed they are working on fortify again to balance it.
your only hope now as a meele is to go full elemental aversion with range counter gems and just accept you gonna take alot of damage from meeles.

firestaff actually has about the same damage from before, about a 5-10% increse overall. its just the fortify that meeles were stacking isnt there anymore. so ranged will deal alot more damage.
that said , bow 2 shot lights last patch, now they are doing the same with mediums.

1 Like

No

Yea, lets make melee even stronger, when they can already get away with LMB spamming when they have a pocket healer.

Balance on this game will never be perfect.

Do agree that the FS/Bow meta is the worse the game has ever been.

Healing needs an overhaul too it needs to be more skillful also melee should always have higher damage than ranged due to lack of uptime. I don’t think all weapons need to be buffed. I think some are really good right now and some like greataxe are pretty awful. It lacks pve dps and doesn’t have great identity in pvp besides gravity well and chasing which is not good enough to actually close the deal a lot of the time. It is for mages, but they have amazing cc counters for melee

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currently the balance is so horrible that n has the feeling that we should review everything. because of the bad choices of the devs. the fortification must be put back as before, the melee weapons must count on it to hold a minimum. you also have to make sure you don’t see so many ranged in opr. it’s horrible to watch. their flight is too strong. they have no predators.

2 Likes

i will activly chase bruisers down and fight them from 10-5 meters when i play bb fs. but ofc, if 3+ enemies appear i will try and dip.

back in release , when it was heavy meta, 3 things made the game more balanced than now. first. weapon perks (armor weapons) were generally kinda meh. am actually not even entirely sure they existed haha. people just wanted keen and enchanted on whatever weapon they were using.
the problem with that entire meta was that healers went heavy aswell and could easily tank 10+ dps players and survive, i remember watching a friend play ga lifestaff when opr just came out and he would tank practically the entire team on barri(the most hardcore pvp server at the time)
lastly, firestaffs for example filled a very specific role, it was the one weapon that was capable of punching through heavys due to the very bugged pillar of fire that would consistantly hit 3-4 times on each cast and it would go off cooldown before the cast animation ended.

another thing with that meta was that bows and spears were TERRIBLE at the time. may have something to do with noone having more than 2 weapon perks on the weapon that was bis and that bows entire balance is basicly that they can 2shot lights, like every assassin weapon in the game atm…

i think best thing to do is . nerf healers , buff armor values, keep damage the same.
healers is the biggest fking plague in this damn game, it ruins all balance as we have to tiptoe around it. the fact they dont have to swap to forexample voidgauntlet to apply more healing and buffs is just a testament to how overtuned the lifestaff is , whilst almost every other weapon has to combo and make them work together,

the extent to lifestaff combos is, dropping targeted heals on allies that are low, and when some assassin comes after you, you use icegauntlet or rapier to go away, and then continue healing,unless you just bruteforce survive by healing yourself whilst the assassin is whailing at you.

Flare. Passive that makes heavy attacks explode. Mage players did ask to remove it from game couse its bad.

No they dont. Mele does need update on all fortify granting perks. Couse 10% fortfiy on GA for example is nothing compared to what it used to be. They have to update this values or change all wepon fortfiy to work as one on ss.

If you get 1shoted by any aoe then u have to be running 5con. Don’t.
And if mage does run away from you, its skill problem.

agree in pvp…
but damn i love it in pve :sweat_smile: :sweat_smile:

Yea but it has to go away. It does allow bad players to do dmg from range while staying pretty safe. Its not a problem in 1 vs 1. But its a big issuie when 5+ of them does fire at you. It has to go away.

ye i know…

yet even with flare, fs doesnt feel as sweet in pve ( mutations )

so just remove it… guess i stay melee for muta :rofl:

Someone somewhere else explained the problem and it is unsolvable by any “balance”. Firestaff and bow arent the problem. It’s fotm lemmings who switch to the flavor of the month “op” meta and pack OPR’s with them. You don’t have to be good when there are 12 of you and you are just farming points.

You do way more dmg using meteor + fb + pillar than range auto heavies in dungeons.

FS damage is much higher. The full rotation has nearly no downtime.

This is one side. Other side that couse of flare FS can do decent dmg now while being played as true range weapon like bow: fireball + heavy auto attacks.

If not flare we would see mage numbers back to original ones like week ago or so. Most ppl are back to their builds but some did stay and spam heavies staying same line with bow players. And its not healty for the game.

I don’t think the issues with PvP are unsolvable by balance.

With the range vs melee issues, range is killing melee too fast. Therefore, melee needs inherent range resistance. Let dual wield melee players take one additional arrow/fire attack. Wait a week or 2 and see what happens. Keep upping (or decreasing) the range resistance until it seems fair for both melee and range players.

The other balance issues in OPR could be solved by a skilled based matcher, distributing high yield roles like the life staff between the two teams, and distributing pre-made groups evenly between the two teams.

It might not be perfect with those changes, but it would be a lot better than we have now.

Nerfing A because B is op or C (teamwork defeats solo play) is not good for the game.

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FS is pretty good in pve now some of my best runs since the change have had FS in them. I think flare should stay. I don’t think FS is in a bad state. I would like flamethrower to be different maybe a flame wave that has pushback with a cooldown. This could be cool too increase skill cap of FS/IG to put an ice wall and then push someone into it also just to create space in pvp or pve

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yes and no.

dealing 6-7k crit pillar in depths mutation atm ( highest with rend was 8k i think )
it can work for clumps ye. but single target dmg in pve is bad

meanwhile my vicious, keenly emp, bane rapier can kill mobs in 1-2 flurry :sweat_smile: :sweat_smile:

Rapier blood build is the highest single target dps. I was with a guy yesterday getting 9k pillars which is really good I think thats better than greataxe aoe besides the clumping and FS still roughly middle of the pack dps wise on single target its not bad but ya. FS/(IG/Rapier) is in a much better state than a lot of other weapons currently.