Simple, more then 90% of the game mechanics are unusefull.
All cracting the whole skill sistem is worthless, pointless, and unreqrding especialy when compared to just slaying monsters, and they require a unhealthy level grind, its literly insanity levels of intense grind.
The problem is like i said in my other post Amorsmithing require letherworking, threading and smelting to get materials those are literal 4 game mechanics, in one single thing, then you need logging, mining, skining and hunting, gathering, to get the resource like ores, coal to make steel, hides for lether, and thread for sateen, weave etc, witch are plus 5 more mechanics, your using 9 mechanics; esencially 9 difrent skill to upgrade and do a single skill, plus you need gear score increses, you need houses for trophies, wood working and furnituring to make the trophies, arcana to get increse gear score buffs or increse amoring with oak flesh to be efficient, you need a lot of storage for all this, and need to get the extra storage buff, you need outfitting for bags to be able to cary more and you need to grind for luck charms to get the best material when harvesting, and you need to craft a set and a whole bunch of other things.
Esencially your using more then 30 mechanics/skill etc to be able to do 1 single mechanic; smithing amor, its defective game design and cripiling low quality of a single mechanic.
Solution, remove so much need of mechanics needed when crafting a single thing;
- lether is only used for medium amor.
- ignots is only used for heavy amor/shield and weapons.
- and silk is only used for light amor.
also no need to constantly have to upgrade resource i undestand steel iron plus carbon, but having to do that each time with each material upgrade needing constanly the old materials is seriously excesive and a pain, does not look like the game was not properly planed at all.
We Need specializacion, 1 refinment, 1 gathering, 1 crafting specialty can reach max levels (200)), per character, the rest can only go to 50, this will solve the cripiling economy issue, make gear more valuable and worth crafting, it give more significant.
as i said before in other post…
- More problems, light amor tramples medium and heavy, again another player choice, with no real choice at all.
the way amor scales in game base on some research i did has a absurd decrese when going beyoud 1k-1.2k of resistance in any category; to the point that it become unhelpfull getting more beyound that point, especially for heavy amor, esnecially while it still has benefit the relation of that benefit compared to the bonus of lighter gear is seriously nonexistant,
meaning higher gear with higher resistant become worthless later on when compared to the nice 20%+ damage and the dodge imunity frame spam and also the benefits especially in high dextery making the next hit crits.
Esencially making high level gear in heavy amor, even more in the heavy version; of heavy amor unhelpfull and very big disadvantage then using lighter gear especially in endgame, and even more specificly in pvp, a lighterbuild has a significant higher chance of winning and i fallen victim to this many times.
if feel like there like 10 mechanics for weapon buff that are only working as a single thing becuase how tiny of a effect each of them have.
DO NOT ADD HUNDRED OF FEATURE AND PROMOTE YOUR GAME PLAYER CHOICE WHEN YOU NEED TO USE ALL OF THEM TO HAVE THE VIABILITY OF JUST ONE SINGLE FEATURE/MECHANIC, THATS LITERLY JUST OVERGLORIFIED POOR EXUSE FOR MAKING LAYER GRIND EXCESIVLY, AND BE MISERABLE WHILE DOING SO.
instead of this game being a actuall New World, Player choice, and functional player driven economy, and most improtainly refined quality AS PROMOTED; its just a generic mmo, a just 1+ to the endless list of mmos that exist, nothing special.
Fetures should be significant, increse, actual player choice especially in crafting every perk every thing should be able to be selected by the player with little to no rng witch could be achive WITH A ACTUAL SKILL TREE SISTEM, INSTEAD of the CRAP we cuerntly have tbh.
The curent sistem in relation to the ideal sistem ive seen that the team presented before the game release is seriously significantly diffrent (ESPECIALY IN QUALITY AND REFINMENT), its like the whole crafting sistem was remade at last minute with no quality in mind or/and player base in mind, it is exreamly cripiling to the economy, and its benefits in game.
it literly wouldve been better if skills in this game does not exist, then what it is doing curently, and the massive unfun souless unreal, insanity of grind curently is is just absurd.
seriously were in this game is the so called polished quality, and unique player choice that was anounced when this game was in preorder, is seriously cripling horible in curent game.
An if anybody doesent agree with my statement all i can say is, i played hundred of mmos, ive seen hundred of company fall.
i know quality when i see it, and unlike other player, I WILL NOT ACCEPT BAD QUALITY ESPECIALLY WHEN THE GAME WAS PROMOTED, SHOWN, AND LITELRY PROMISED TO THE PLAYER AS A GOOD QUALITY GAME, I WILL NOT LOWER MY STANDARD OF QUALITY FOR ANY REASON, OR BECUSE CODING OR MAKING GAMES IS HARD, I DO NOT ACEPT ANY EXUSE FOR BAD QUALITY, ESPECIALY WHEN ITS PRESENTED AS GOOD QUALITY, IF YOU DECIDED IN CODING AND MAKE A MMO I EXPECT QUALITY, IF NOT THEN DO NOT DO ANYTHING AT ALL IF YOU WILL NOT DO IT PROPERLY, thats if devs made the decision to make a game the way it is, now the same i would say to EXECUTIVES WHO DO NOT KNOW WHAT A GAME IS AND IS JUST COPYING WOW FOR THE SAKE OF PROFITS; GET OUT!.
Anyways, as i said, if your gonna add mechanics/feature i should be a mechanic/feature, not a bilion pieces that you have to do evrything to make it bearly worth it like crafting is curently, also do not say a player choice when the other thing is absolutly better like lighter builds dps orintation etc, and in other sence their huge influxes of rng like in crafting, etc…
Also take note by varios studies; THE AVERAGE PLAYER TIME IS ! HOUR PER DAY AND MOSTLY ON WEEKENDS, NOT HUNDRED OF THOUSAND OF HOURS AS LITERLY ALL MMOS ASSUME, this specificly for the people who say it gets better later on, people do not have the luxury of getting to the better and when they do its extremly not worth it.
it gets better the later is not a valid statement and helps no one, people got one hour the devs got 1 hr to atract the average player to the game if the player do not see it worth it they will leave and thats the truth.