This game is so much less fun when

you really think they are dumbing this game down to make it compatible with mobile?

It’s called diminishing returns. A real diminishing return on stagger, roots, snares, slows, any sort of action that prevents you from controlling your character and it should be a hard diminishing return not a reduced. Something similar to how other games do it so that once you make it through so much your completely immune for a certain amount of time.

Additionally, WTF doesn’t every heartrune remove CC effects on use? Make the use in a pvp a little more strategic similar to the trinkets they used to have in WoW to combat CC.

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We heard you loud and clear, so we decided that you still survive way too long and are going to nerf Light Armor.

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I play spear/hatchet LA on FS and just feel bad for mages. They just can’t get away once you close unless they hit a burnout. But you can sweep or vault kick or SD root them easily in that long animation.

I’ll die occasionally to a perfect RNG ice spike, but if you use spike and entomb you don’t have storm or ice shower.

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This game was made for people like you. Terribly bad. But you’re still broken asf and can do endgame content a 5 year old could do just to feel a little bit capable in your life.
Go play meele and see how it goes.
Ranged is so broken it made me quit the game.
I just didn’t know it is THAT broken until I played it myself.
If you have more than 3 deaths with 5con as ranged you’re legit slow in the head

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If most melee weapon swings at air they are self rooted regardless of what they hit. 2H melee attack animations are also very slow in comparison and make you a target dummy besides GS.

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Nah. Only WH is slow - and should be.

Mayb GA to but it has so much tools build it that you can setup kill - gravity well - or put so much presure on mag - charge, reap - that he will burn stamina fast and then you can land anything you want.

If you sit still and let a melee get to you who’s fault is that?

What weapons do you think have poor tracking? Spear lights are pretty generous, sword and GS are overtuned, WH lights are well known for their pull.

I know you’re not going to complain that GA is in a bad spot.

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I will… all the mages and dex saying GA is in a good spot means it’s not.

A mage with flamethrower can walk in a circle and you can’t hit them with great axe.your avatar stops moving while you swing and they simple walk out of the tracking distance… it’s broke.

I will agree to remove/ reduce tracking when I’m not rooted to the ground during my attacks.

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We tried giving GA lunge tracking, it’s one too many tools for the most consistent meta defining weapon in the game.

Firestaff be like “what’s a slow? What’s a CC? What’s utility?”

Closest thing a fire staff has to utility is the huge sprint timer after attacking. Pretty much a root on yourself.

Not any more…

Meta is in process of shifting to medium GS/WH… in lieu of GA/WH

I have seen some comps proposed with NO Great axe at all… makes me sad… but I am leveling my gs. Our bruises have started talking about it already…

We’ll see if that manifests. Will take a lot for me to empathize with GA strife though considering it’s been the cornerstone weapon until allegedly now.

I was simply discussing the drawbacks and lack of attack fluidity that was mentioned not their full kits. Mages dont like being slowed while lobbing lights or heavies.

Melee’s don’t like being self-rooted each time they attack with their weapon since this game lacks split body design.

Cant have it both ways. Try swinging a hatchet out of range of your target its painful. Swing a hatchet at an ice pillar, cant hit it.

Hatchet is bad, hammer and Great axe are good on heavies and bad on lights attacks.

Compared to great sword all of the above suck.

Melee has a lot of issues with desync, lag, hit box registry still. Its not always tracking thats at fault.

Lack of split body movement while doing melee attacks is rough. You’re self-rooted during attacks. Hit lmb one too many times? Have to wait while the full swing animation completes and recovery before you can move.

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I agree hatchet tracking is bad. But ranged have the same problem with self root by misclicking lmb.

My g502 was double clicking and it trolled me in this game for months until I realized what was going on.

Yeah, I do think weapons should more or less be in unison. Either there should be uniform down time/rooting/slows between attacks for our characters, or they should all be fluid. The problem becomes when some feel fluid and others very clunky to play as we currently have.

Most would prefer more fluid play that doesn’t feel clunky. I’m just saying it should be one way or the other for all weapons, not just our favorites while everyone else suffers.

Weapon/build balance is absolute trash right now, worst it’s ever been. I lived through the GA giga-slides, SnS combos, et al. And there is just a huge gap.

Melee are all just mobile landmines that can mow down huge swaths of area with no counter. Stuns and roots barely work against the bunny-hop/grit spam. I thought the buffer was the worst thing to happen to this game until they implemented this mega-slow. Light, short range builds are dead unless you have grit or love running halfway across the map. What is the point of dodging if the next attack hits before you can execute another dodge? What is the point of the stamina bar?

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