For Amazon Games vice president Christoph Hartmann, the lesson from the collapse of Crucible is clear.
“Only ship when you’re ready,” he tells GamesIndustry.biz. "For me, that’s probably something we should have known better – you don’t [rush into] a territory where you already have clear market leaders.
and this :
“That’s why we had so many delays on New World, we really wanted to make sure that this time we get it right. We have the advantage that we’re not held hostage by quarters or fiscal years like traditional games developers are. So let’s do the right thing for the player, not rush it out because, ‘we have to hit October, and if I don’t I have to hit March.’ Yes, we have to build a business but we know that sometimes a month or two makes all the difference for a game. That’s what really matters because we’re making multiplayer service games and they have to be in the marketplace for ten years, so rushing something doesn’t make sense.”
Then why the hell is the game in this sorry state ? i would love an inside story of what is going on
and what went wrong there ?
Source for the quotes btw is : Amazon Games' Christoph Hartmann: "Eventually, we'll be judged by our successes" | GamesIndustry.biz