Thought on companies that create a second company to control a faction/zones/wars

I’ve notice alot of factions have multiple companies on server, i imagine to recruit more people but whats everyones thoughts on this?

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Its going to happen. Cant stop it. I think Amazon will look at it like they are the queue system.

Do not like sitting in queue, make another character on a low pop server.

Do not like mega guilds taking over everything, make another character on a non mega guilded server.

My thoughts are that it sucks, its going to happen, and this is what happens when you cap the companies at 100 people. In fact, I’m surprised that it doesn’t happen more. Split up your people. Hoard all your money and drive the server in your favor.

I think it’s hot garbage and they should be disbanded. It’s mostly mega clans and streamers manipulating control of the map.

I think everybody should be able to make there own company and do territory wars and can become a governor of a settlement…
Big reason why I got this game.

But what I also noticed is that there were people already recruiting days or weeks befor launch on the internet… they recruited hundreds of people’s… have multiple territory’s and company’s in a server and form an ‘alliance’.
Most of them people who played other games for 5-10-15 years World of Warcraft guilds or something?

Same as with the streamer problem.

It totally ruins it…

If they find out that a guild from another game, all join one server, makes 4-5 company’s and stuff. Take all the territorys. They should do something about it.

That guys also takes the game way to serious
Normal people dont recruit on 4-5 websites a week before launch and playing the first 3 days 16-18 hours a day to lvl up and stuff…

Gonna be impossible like this for ‘normal’ companys to get a territory in the future

Its real. A guild from another game and 4 of them make a company on same server and 400 people they have or more…

to be fair 100 people, is 5% of what can be online at a time on a server right now (2k cap) so 100 people is realy a high number if u look on it like that.

our company on pyrandia (erster orden) got another company (zweiter orden). we are more then 100 people and can’t fit all into one company. that’s basically it. both on marauder btw.

I don’t see a problem here, a company can also hold more territorys without having x numbers of companies under them.

so yeah a clan of 200 people needs 2 company, they maybe have 2 territorys totalt, where another 100 clan, have 1 company that holds 2 territorys, don’t see any different here.

Agreed, I think this is a none issue. It’s just more people working together to reach a common goal.

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It’s not that big of an issue IMO, they aren’t breaking any rules and the design of the game promotes this. The only way they’d ever prevent this is removing the company control portion completely and making it faction only, but that will likely never happen as they’d need to rework taxes, upgrades and the PvP and map design and wars, so like half the game lol.

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The only real difference between these two examples is you benefit from splitting the companies so each one can hold a territory so you can individually adjust the war siege timer to not fall on the same times. Whereas one company controlling 2 territories would have the same war siege time for both, meaning they would need double the players if both territories were having wars the same day. That’s why large guilds will split territory between their sister guilds, that way they can field their 50 best players for all their wars.

I kinda see your point, but then again, companyes even make alliance with other companyes, to help attack/deffent terriotorys, they are not limit to only using company members in wars, so again not that big of a difference if u ask me.

Ohh and just so people know, I am not in a large company, the one I am running, is 25 people, and we do help other companyes, attacking/defending, without being a sister guild

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How would AGS possibly know that “Marty’s Marauders” and “Tommy’s Tryhards” are two companies from the same larger organization?

If it’s “Marty’s Marauders” and “Marty’s Marauders II” and something gets implemented then they’ll just change the names.

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Maybe I don’t understand the entirety of how the population works on the servers but you’re assuming that the population of the sever is capped at 2000 individual accounts and we know that not to be true. The reason that’s inaccurate is because there are people who are in a queue. If you look at a server like Eden there are 2000 people on the server and as many in the queue. So you can’t say that 100 people in a company is 5% of the population. You could say active population but not server population.

Having said that mouthful, I get what you’re saying.

if you read what I sayed, 5% of what can be online at a time on a server right now, (yeah this means active online, and the problem I see, if a company can have, let’s say 500 people in it, and they are all online at the same time, that’s 25% of what can be online at that given time.

I am basic saying that before they can but the cap on company up, they need a bigger server cap.
higher server cap before company cap,

and as long as this is not done, I find making the company cap bad. (but that’s just for now)

Mega Guilds OP

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