Guess we’re just going to ignore the 15 years of WoW that happened after arenas were introduced.
Can you explain that to me? I don’t know much about WoW.
In 2007 arenas were introduced into World of Warcraft. That is actually why a small deathmatch style of PvP is called an arena. It launched with 2v2, 3v3, and 5v5, with 3v3 becoming the premiere bracket due to players focusing on it and it having the best combination of variety and individual skill expression (2v2 was too cheesy and 5v5 was too zergy). WoW arenas are without question the most popular form of MMO PvP that has ever existed and probably will ever exist. There are plenty of people who played for years and years and years with their primary drive being to participate in 3v3 arenas.
WoW started off with just world PvP, then they introduced battle grounds.
With their first expansion they introduced arenas, it had 2s, 3s and 5s.
I can’t exactly remember when but 5s bit the dust.
It wasn’t as popular and some weird things would happen with team comps were you would end up with like 2 heals and 3 dps and it you just couldn’t balance around it really.
2s is really popular for casual players; it’s the easiest one to get into
3s is really competitive and has a fair bit of variety in how you can play it and is considered the tournament standard.
Other games have 5v5, but with that many people they tend to add in bigger maps with more stuff to do - it’s currently the standard for all MOBAs, smite I believe, the new overwatch and guild wars 2 pvp which has a lot of objectives
Okay, I get it, NewWorld I guess the developers are trying to copy the success of WoW. I hope it works out for them. I will give that a try as well. ![]()
It’s just a format that works for games like this, WoW just happened to be the first one to try it.
They also happened to have the biggest PvP scene of any MMO by a long shot and I care barely think of any other MMO aside from maybe lost ark that actually has a 3v3 arena.
FF14 doesn’t have it as far as I know
Eso has a massive open BG and smaller 4v4v4 battle grounds
GW2 has 5v5 and world v world and actually flirted with some arena style game play as well.
It just kinda works
If you enjoy PvP I genuinely feel you’ll enjoy arenas. They scratch a different itch than big, zergy PvP, which has its place and it absolutely should be expanded upon in New World (wars and OPR should be improved and maybe new versions of that scale of PvP added that perhaps rotates with OPR or something), so please don’t mistake me on that account. I don’t at all think that those existing is bad, or that they should be removed. Arenas, though, are a great addition even if you only do other types of PvP, because they will draw and retain a core of PvP players who will further bolster the numbers of those larger-scale PvP engagements that you yourself prefer.
Where is 1v1 tho ?
There have been a lot of restaurant analogies on the forums lately…
3-3 is not bad, but where are the 1-1 and 5-5 formats? It’s 90% solo players! give us 1-1! And don’t talk about balance! Just 5 minutes after the start, if no one has killed anyone, the victory is given to the one who caused the most damage! Everything is simple
Omg…please…PLEASE dont reference ESO’s Pvp in a good light…
Its the WORST example of good pvp in an mmo
I came from ESO, was a day 1 PC launch player. I quit when this game came out
If you think lag/desync is bad in this game, its far worse in ESO.
ESO’s battlegrounds(arenas) are the most poorly inplemented battlegrounds. In ESO, its 4v4v4…3 teams, not two. There are about 5-6 game modes all objective, except for 1 deathmatch. You cannot queue directly into deathmatch!!! You have a 1 in 5 chance in getting a deathmatch, and all other objective modes can easily be played bypassing pvp(cuz you have 3 teams, not 2)
The format thats been presented so far for NW (3v3) is already miles ahead better than ESO.
ESO is a great PVE game, extremely causally oriented. The combat itself in ESO is awesome, but thats where it ends. Cyrodil(the open world pvp zone) is absolutley dead, and the peformance degrades every patch. There are classes in ESO that cant even use their abilities in certain zones
Im sorry, but ESO/ZOS is an example of how NOT to implenent pvp in an mmo.
Im looking forward to 3v3 arenas, and i also like wars and outpost rush.
I miss barrens chat.
I’m sure you can find MOBAs or FPSs or whatever that allow you to customize your character. Does Overwatch not exist or something? Do MOBAs not have leveling and customization options during matches? Hell, you can go as far back as Wolfenstein Enemy Territory and find character customization and even progression in FPSs. Even the original Quake Team Fortress had different classes. What about Mount and Blade’s combat system or Dark Souls’ combat system? Age of Empires customization? There are loads of non-MMOs that have the features that you’re listing as particular to MMOs, which suggests to me that that’s not actually what makes MMO PvP stand out, and even if they were the unique features, what arena players are always asking for is normalized PvP, which collapses quite a bit of that customization that you’re talking about anyway.
Instead, what makes MMO PvP stand out is unpredictability. That’s what you can get in an MMO that you can’t get in other genres, and you lose that completely in arenas, which is why I’m arguing that arenas are just other genres superimposed onto MMOs. By unpredictability, I mean that you never know when, where, or who you’re going to encounter. The terrain can vary with each encounter. The number of opponents and number of allies can be random. The number of players can change (many times even) over the course of a fight. Mobs can be accidentally pulled during a fight. And so on. And yes, even zergs can form, but that’s not exactly what makes MMO PvP unique since you have plenty of non-MMOs that allow for large-scale battles.
And none of this would matter when considering arenas except for the focus of development inevitably centers on arenas once they’re introduced. When was the last time you heard people talk about open world PvP in WoW, for example?
Don’t get me wrong. If you like arenas, that’s your prerogative. My point is simply that it’s a non-MMO game mode imposed on MMOs. At the very least, when they’re implemented, I’d much prefer that they be made into an organic part of the game world in some way. For instance, why not have an actual coliseum or something in the world and make it like a week long tournament event? Just something, anything, to make it feel like part of the MMO.
Hard to say the roadmap so vague and obviously stuff subject to change… Where is the Testing / Planning / Dev phases on it? You expect them to deliver proper on these time frames with bug riddled updates… no thanks. Oh cool Great sword in autumn… wow where is daggers?
NO open world pvp = no good mmo
wars and doing PVE quests to push wars to start is the worst thing to do in this game
As a PvPer, Arenas is the whole point of this game for me. This is what I’ve been waiting for.
no OPEN WORLD PVP yet
I did not mention the lag in ESO, but it certainly was the biggest reason people stopped playing the game. I too left the game 2 or 3 years ago when the lag got unbearably bad.
However, I think ESO’s alliance wars and Cyrodiil mechanics were well done. There were raid vs raid battles, massive battles to defend important castles, scrolls being fought over, and ESO’s open world PvP mechanics that created drama.
NewWorld has no open world PvP.
This is a fatal flaw for MMOPvP!
Not 1/10th of how much you can customize your character in an MMORPG.
In what way do you think Overwatch is a satisfying replacement for MMO combat? It’s a hyperkinetic FPS that happens to have a spattering of melee elements.
You’ve finally landed on a single game that actually has meaningful cross-over, not surprisingly because New World combat is based on Dark Souls combat. However Dark Souls PvP is incredibly limited. If that weren’t the case it might actually represent a single non-MMO game that would be a genuine alternative. That being said even a comprehensive Dark Souls PvP game still leaves plenty on the table. You have this “either or” mentality but it’s perfectly legitimate to both want the persistent overworld where it’s appropriate and also instanced content where that is appropriate, and to not consider those diametrically opposing forces.
Not even a tiny bit. Customization is not some codeword I’m using for being able to statcheck someone with your ability to nolife a game. By customization I literally mean customization. Perks, stats, weapon combos, gems. All of that is preserved with normalized ilvls.
A whole paragraph to say “world PvP”. Sorry bud, but world PvP is a fantasy. It’s 99% griefing and steamrolling, and just being dead in general, and 1% actually quality, exciting gameplay. Besides the unpredictability of not knowing how many people you’re going to fight with and against, which you are wildly overexaggerating the value of, everything else you’re mentioning can also be present in arenas. If they’re all designed like tiny OPRs, and there are multiple of them, the terrain can be just as varied as world PvP. You could even include mobs (like in OPR), though that would be stupid to do. And while you technically should always know how many people total enter the arena you can still end up in 1vX scenarios.
Of course it is, because it’s an actually competitive game mode. You literally cannot balance around world PvP because it is inherently imbalanced, but it also means who gives a fuck? Arenas get balanced around and world PvP effectively stays the same as ever just with different imbalances than if world PvP were the only PvP.
That’s just you choosing to define MMOs exclusively by what happens in the persistent overworld, which is simply an inaccurate definition. Chest zergs are what happens when you refuse to instance PvE that should be instanced, and phase 2 of classic WoW is what happens when you refuse to instance incentivized PvP.
Because PvP players want actual competition. Not some non-competitive intraserver bullshit that will be fun for one month and then be as boring as wars are. Just like wars the top team will be found and they will dominate until they implode or leave the server, or someone transfers in that’s better. Long-term competition requires more than one server’s worth of people, which means cross-realm, which means instanced.
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