I currently have 588 hours and some change, at least as of this posting, and I honestly can’t stand the zerging all over the map. It’s just large mobs of chaos hobo killing things and looting chests.
However, it is almost required in some of the level 60+ elite areas which are required for the weapon quests. (By the way, the life staff is garbage, don’t waste your time on that 580 weapon quest chain unless you just want the money. The sword, which is nearly impossible to gain without a zerg group of 10+ or exploiting a stuck bug, the spear, and the hatchet are fairly nice though. The tower shield looks like a kite shield. The rest I haven’t finished yet.)
I don’t think the content was meant to be played this way, but I also don’t think that everything was meant to be on a minute or less timer, with corruption portals sometimes spawning right back nearly 30 sec after you clear them, invasions that more or less can’t be beaten, trash mobs in shattered mountain with 50-200k hp, nerfed healing, nerfed resource quantites, etc. and so on. To be quite honest, things worked 100 times better in closed beta save for the influence gain, the flagging, and the duping/xp exploits. Everything else seemed fine.
The state of the game is now a product of oiling the loudest wheel, so to speak.
Granted I tried a zerg, was it fun? No, not really. It wasn’t even organized chaos, just mob mentality and running over things and trying to bulldoze stuff with dps. It was honestly a waste of time.
The zergs will probably last a month or so at longest, then those involved heavily will burn out, get bored, and then leave the game. The money from these things is. . .minimal at best, the xp has a level limit, and the resources once not sellable (which is real soon) will then have no value to collect.
The economy itself is already trash to be honest. Such minimal foresight and effort went into designing the stability and productivity of this games economy that I’m surprised the people who came up with it have jobs in such a field. (Mind, my opinions of economy come not only from numerous mmos but also holding a business management degree.) The minimal coin gained from killing mobs, doing portals (.38 cents to .58 cents), salvaging (.28 cents to 4 gold depending on item), and the ungodly boring faction and board missions. At no point do the npcs in towns say ‘hey, we’d like to upgrade are ugly wooden walls, bring us x amount of bricks’ and have the community at large help with an actual change and feel some sort of accomplishment. No, it’s currently just upgrade benches, get the snot beat out of you in an invasion, everything down grades, blow more money, get beat down again, over and over and over again. This is not rewarding, this is frustrating and discouraging. Then, after a long day of hunting, gathering, or what not, you go back to your house that you scrimped and saved for, even got the ‘taxes reduced’ by 30% or more, and it’s still over 400 gold for a medium house, which by the way, can only hold two friggin chests.
The inventory issues in this game are almost identical to failout 76.
Now, there are things which would remedy some of these issues. The first being engaging content, quests with choices and options, consequences and outcomes based on these choices, making people feel like what they do actually matter, even if it doesn’t. The suspension of disbelief and immersion needs to be encouraged.
Story line needs to be presented in a better way than notes all over the place. Once more, a failout 76 tactic, which by the way is just laziness.
The economy needs npc merchants. I put a suggestion to fix this without causing too many issues here: Part feed back/part bugs - #14 by Sudhri
Crafting needs to be fixed as well, there is literally no point in raising levels when 75% of the stuff is bind on pick up or rng. Master craftsperson who can’t even tailor gear to their clients, it’s a joke.
A group finder should be added for dungeons, since they require at a minimum 3 people due to the ‘puzzles’, if that’s what you want to call it, in them. Though honestly, everything from depths down can be soloed without the puzzles/3 person requirement things.
The devs should look at how ddo (dungeons and dragons online) did some of their dungeons if they need some inspiration on puzzles, traps, tricks, and engaging content in that area. For story line with options and interesting and amusing outcomes they should look at stwor (starwars the old republic).
For more pvp content they should look to naval battles (which I believe is already being considered) (add swimming first. . .for the love of the gods, add swimming. At least while wearing light and med armor.), set up new zones for minor capture the flag stuff in future expansions, have competitions for archery, muskets, etc. Mind, pvp is not my forte.
Raids should be added, well thought out, not rushed, and tested before adding, but 10, 15, 20+ people raids should be added to this game.
Legendary recipes need to be fixed so that they are beneficial for the time and effort it takes to make them. Who ever designed half of the items for said ‘legendary and epic’ items should simply be fired for lack of attention to detail on what each item needs to be useful.
Ah. . .end rant. I’m sure some people enjoy the zergs, personally I find them very boring and a waste of time.