Start with honesty and transparency. AGS is treating New World like it’s a F2P game with only 5 staff. I see CMs, as nice as they are, as only a wall so developers can just ignore players while they feel like they’re being listened to. Other games have done it, and it doesn’t work.
A list or roadmap just to the next update telling us what will be fixed or balanced or whatever would go a long way. That would inform me beforehand whether or not I should continue playing. May sound negative, but saving me from wasting a month of depression and discouragement is actually a positive thing. There’s no way they’ll fix all those known issues.
Want more players in PTR? Reward them. We paid for the game, why should we test it for free? I’m sure a lot have no trouble doing just that, but you know the saying with flies and vinegar and honey.
Give me a reason to craft when I can find a dozen other players who are 595 skill already. Give tiny bonuses for furnishing items in houses, like a fancy bed gives +3 azoth regeneration an hour. Overall, useless, but it gives me a reason to buy a bed from another player for a decent amount of coin.
QoL badly needed. Many things done in the game are obviously not made with thoughts of long-term. Recalling to every house to switch trophies (see crafting paragraph above)… no. I’d rather spend extra azoth for a bit of convenience. Please just let us know what you’re brainstorming and aiming for, even if you abandon an idea or whatever.
Just admit there’ll never be swimming in the game. I’m 99% sure of it. The sadness and hilarity of H1Z1 dodging, ignoring, and eventual admittance they can’t put in swimming because of the game engine’s limitations was just pure juicy drama. This is a $60 game, don’t treat it as less. We can take bad news. Again, just be honest.
Grind → RNG works in the short-term and not end-game content. Grind → RNG → Grind for endgame is disastrous, and that’s what we have. Grind gypsum, expeditions, OPR, portals, elites and chests for random gear, hoping to get that one lucky RNG… only to grind it further in dungeons. Grind resources, over and over, hoping to craft that 600 piece with the right perks you want or need… again, to grind later. Guaranteed burnout. I’m so dismayed my gear is completely obsolete now, and I’ve never found more than three legendaries out of everything I’ve ever done (all heavy with undesired perks that I don’t use, so to the TP they went). Though I have over 1,300 hours, I’m stuck under the same cliff as new level 60 players.
Players choosing to gatekeep content from others is just unacceptable, especially with such little content left to play. Been said too many times. I just hope the February update addresses these issues in some way. Just tell us what you’ve got planned, good or bad.