SUMMARY:
Let’s be real, OPR isn’t pure PVP. I’ve given up any hope of OPR becoming more fun for pure PVP players and thus have decided to suggest ways to add more PVP to the game that won’t touch any pre-existing modes.
PVP CONTENT #1
- Battalion/Party/Raid groups (20 players max, minimum 6)
HOW IT WORKS:
This would be a grouping option where a max of 4 regular groups can combine together as a larger ‘battalion’ or ‘party/raid’. It functions like a large group of 4 smaller groups. You can have a total of 20 players in it, or a minimum of 6 players.
WHAT ARE THE BENEFITS?
Players can then have 20v20 combat in the open world. Imagine 20v20 duels against your own company? The enemy company? Imagine the cool combat games you can come up with. Such as tower siege where 20 players must defend the top of Malevolence Tower, and the other 20 must try to take it from them. Imagine 20v20 fort attacks. 10v10 spear dodgeball. Organized influence pushes. ETC
(company defending malevolence a few months ago against enemy factions)
(multiple companies doing 5v5 spear dodgeball)
(company lying in wait, planning to ambush enemy faction)
PVP CONTENT #2
- Custom Game lobbies
HOW IT WORKS:
Add a new tab under ‘gamemodes’ called ‘custom’. Players are given two options: ‘create lobby’ or ‘join lobby’. If you select ‘create’ you can choose between: war/3v3/opr and can make it private or public. If you choose private, you get a random code which you can share with people you’d like to invite to the lobby. If its public, anyone can view/join it when they go to ‘join lobby’.
WHAT ARE THE BENEFITS?
People can have in-house oprs (company only). People can set up drunk wars. People can create new rules. Can make their OPR lobby PVP only. Melee only. Mage only. No healers. Only healers. ETC. People can set up 3v3 tournaments. People can have OPR tournaments. People have scrim against enemy companies. ETC
(trying to set up 5v5s or get any form of larger scale PVP practice is a nightmare and takes so long to set up)
PVP CONTENT #3
- Daily PVP hotspots (or every few days to reduce burnout, or make it a limited time event such as 2hr durations)
HOW IT WORKS:
Have PVP hotspot that rotates through all territories. These hotspots have 100% higher chance for players to drop pvp xp/salt, and make it bountiful. This could just be a ring that passively generates salt/xp slowly as long as your faction has more players in it than other factions. If you kill members with the dominant numbers, you get bonus xp/salt. Killing players with the least amount of faction members within the ring generates you less salt/xp. Tents cannot be placed inside the zone.
WHAT ARE THE BENEFITS?
Encourages Open World PVP and gives players a reason to go out and farm it (aka the increased rewards). The open world PVP in the Cleave used to be a lot of fun. Now theres no reason to go out there. Bring it back, but make it meaningful and not a hamster wheel… aka dont involve faction missions.
(people pvp’ing in the Great Cleave)
PS:… consider increasing the gold rewards for Invasions and Wars. These take lots of time/prep and have major consequences for losses… yet you earn less gold from them than a free dungeon that you can farm all day? It makes no sense. Buff the Invasion/War rewards.
TL;DR:
These are relatively simple ways to inject WAY more PVP into the game without changing anything about pre-existing modes and doesn’t require new maps to be made. Would love to see these added.
ALSO can we get some info on Instanced Wars? Nothing has been said since you disabled them at the start of the Summer Patch.




