[quote=“Boinkboink, post:206, topic:443451”]
Do you understand how businesses work?[/quote]
A lot of us do. The problem here is that we are telling you how it works and you refuse to believe it. I managed MMO news sites for IGN, Stratics, and Vault Network. As for working directly at a studio, I worked at CCP Games, primarily in dealing with acquisition and retention. Devs build the business model, longterm revenue plans, and the release infrastructure for AAA NA/EU MMOs specifically to try to address the oversales (it’s crazy how many people preorder games and never play past the first couple days) and hyperplaying that, combined, create very inflated initial numbers.
If you want to go all chicken little, then the real numbers you should look at are the Day 91 and Day 180 numbers. Those would give you a much better gauge. If the sky is falling then those numbers would support it. The numbers now, however, are pretty average. They’re a nothingburger with fries. Cold fries.
Streamers usually doing it, they jump from a game to game to create content for their viewers. That’s normal. Another thing is people are going back to reality, theirs days off are over and can’t play so many hours like at the start. Another group are people who played and just didn’t liked it, some dissapointed people etc etc. All is fine.
So Forbes is wrong with their assessment that this business plan you believe should work? You and 2 others are suggesting some weird financial strategy
If you are talking about QFR’s that is fine.
BTW Age Of Conan released bought Funcom almost to the brink of bankruptcy. Until some unknown investor stepped in and made a lot of games from Age Of Conan MMORPG assets. AOC Exiles and that defense game forgot which was a huge hit.
Unless you are trying to say that a huge amount of money will pour in once New World assets are separated into different games. Just like what they did with Crucible? LOL, Oh, they didn’t they completely shut that game off.
Also compare to AoC or Conan has rich lore than New World.
A lot of people have left due to the game breaking exploits going on without any reprucussions. Towns taken with exploits, infinite Ori node caused huge amount of void ore to be farmed. Trade duping to clone items. E.g full sets of void armor and bis weapons. These companies are literally causing people to leave in droves as the “why bother playing” mentality sets in. Unless they do something serious such as perma bans and temp bans or removals or dupes in the game the population will decline.
Archeage had the same thing and the devs did nothing in that game and people left in droves.
The players who left have bought the game already, so why should AGS care about em.
Its their decision not to play „for free“, shrug.
All AGS should care about is attracting new customers. And that can be done just with an extensive marketing, without even improving on the actual product
So this thread is pointless lol😄
All of that is NINE years later and had nothing to do with the AOC release. AOC created the CE to frontload capital to address issues they knew they’d be releasing the game with.
Stop with the appeal to authority. That’s not going to work here. “Forbes” didn’t write anything, a gamer who writes cool sci-fi novels did.
@Nyel I have to disagree with you on content , if you have ever and you probably have , go up along the hard borders of ebonscale , great cleave and go to the red wall of death and you will see that there are zone there that seem to be created , hell roads already go there , so content has been made , more than likely some sort of end game progression , but as an IT professional myself , i can understand the mentality of the devs and the studio at large , why try and give more content this soon where there are fundamental issues that need to be addressed , and yes addressing 1 issue may create 3 other issues , but as they pull on that thread to find the spool at the end , they will find the solutions , or atleast a acceptable solution to be able to move on to other issues they have to deal with , problem is sometimes the issues that pop up like gold sellers , and the like put a bit of a wrench in their schedule , but they have been weekly at the very least introducing patches to address singular issues. population balance being one of them.
number 2 would be the premise of their game , but murphy’s law always bites . so they gotta roll with the punches.
I don’t know how many here played online Games and specifically MMORPGs before, but significantly dropping player numbers are as normal as the sun rise. That’s not even correlated to the quality of the game. The amount of players might be higher than in other games (which i haven’t checked), but the situation in general is not even concerning. If you compare the absolute number of active players that is left in New World to other MMORPGs i think you will be surprised.
Age Of Conan sold 1.4m, sub-based. At that time it has the best graphics overhaul. it turned F2P 2-3 years later a distinct clear sign of either loss of interest and business. I don’t know when they if ever applied for bankruptcy what they did clearly state that they were paying their dev team from bank loans.
Are you missing what I’m stating or do you have a clear mental blockage? Let me reiterate, most of the 'loss of business" from old titles stems from bad server instability. At least most old MMO’s even FFXIV suffered with this state. This game however is released in 2021 where server instability is probably the lowest chance for players losing interest. They can play but they just don’t like what thy are playing.
Again this is very misleading most players here compare old MMO releases where server instability is a major concern.
Look at Lost Ark and Genshin Impact and tell me if that is still the case. Solid Gameplay, Good companies that actually adhere to their game policies, Good servers.
Do you have statistics for the launch and the first 4 weeks of those games which are solid, so we can compare properly?
I think people are assuming things that are just not correct in comparison to other games. You MIGHT be right with server instability in older games, but that doesn’t necessarily proof anything, because a lot of players expected something out of the game that the game wasn’t designed for and that’s why they leave. So i think you can’t just assume that 50% of the player base are leaving because of the quality and that’s why i am comparing it to other games.
So if you can provide the statistics for Lost Ark and Genshin Impact launch i would be very interested to take a look into those and keep the discussion going.
We can see the QFR’s of those games. Sadly I can’t see or tell if “the population” if ever declined. I haven’t seen a massive bad forum post in those games as I do see here.
All I can say is that if a game made a quarter-million dollars in the first month. I’d say that is a success. Maybe that is my confirmation bias, but I highly DOUBT that these games lost (if ever) a huge chunk of their population in the first month. Lost Ark literally steam rolled to the number 1 most played MMO game in S.Korea.