In all seriousness they need to fix the economy immediately. Some people play MMO’s just for that aspect. They farm all day, sell their wares, decorate their house (that many can’t afford), fish, craft, talk in company chat and maybe, maybe venture somewhere with combat. Using a chart & saying “well there’s more money going into servers than going out” and declaring it fine isn’t how games work. Data is great for many things but you can’t data your way out of player satisfaction.
lol what exactly is this? Nothing based on real data at least.
Playerbase has been halfed from its initial peak on Sunday, October 3. If you look at New World Status or Steamcharts it doesn’t matter, both show a massive decline in active players in the last 3 weeks.
almost every game loses a large portion of its player base shortly after launch.
This happens every single time a game releases and people still think its news.
A day before launch I made a comment in our discord, I knew this was going to happen and I knew someone was going to make a comment about it, and here we are, lmao. It happens like 95% of the time.
in all seriousness they cant fix it “immediately” it takes TIME. like every single other mmorpg in existance.
He’s a fan boi, cant see the forest through the trees…
100%
I agree, also streamers get paid to stream the game, so they seem to basically “bait” their Community into games and then just leave those.
Every MMORPG i played went down in player numbers in the first 1-2 months after launch and then it stabilized at some point.
So this is nothing special to New World, although i am personally very concerned about long it will take for commited players to leave just because they can’t enjoy the content they came here for because it’s either unplayable, like wars due to lag, or just plain boring like a lot of the PvE content which is basically just Elite Grinding every day.
Today’s player peak is 506k players. Last Sunday it was 603k. The Sunday before 727k. The Sunday before 913k.
913k > 727k > 603k > 506k - that’s a 45% drop.
Source: New World - Steam Charts
thats nice. now look at the 24 hour rating. not just by hour. some people actually binge the game, then go to normal hours. ITS A NEW MMORPG
Comparing peak concurrent players in the first week to peak concurrent players 3 weeks later is valid.
im happy a lot of people have left. keep the game strong. kids dont like the job of new games.
NOW, add in hardware issues preventing gameplay. Poor behaviour causing bans. It all adds up. the weak leave, the strong persevere.
This is a problem that was fairly easy to anticipate, and its a problem for a couple of fairly obvious reasons:
- Progression is way too fast. People hitting the game’s level cap in the first week after release does not bode well for longevity. Even playing modestly in limited after-work time, wandering around and stopping to pick every flower and mine every node (no grinding whatsoever) a few weeks in and I’m lvl 60 and starting to get skills rounded off to 200.
If you’re going to cap progression after only a couple weeks of play, there needs to be something for the player to do if you want them to keep logging in. Once there are no more numbers going up, there’s little reason to log in and do anything, unless you’re really into the territory control and PvP. For a lot of players tho, once your character isn’t going to get any better, its time to move on to the next game.
- Too much gated content
The game has some frustrating design elements. In addition to taking forever to travel anyplace (or requiring grinding azoth to mitigate …which has a frustratingly low cap…), you have to grind for dungeon keys (orbs) which you then can’t even use unless you find a party that may or may not even be able to complete the thing, resulting in anything from a fun dungeon run, to a painful slog, to a complete failure/waste of time. And if that’s the idea for “end game” and where the best gear is going to come from, then hard pass from me. I did the first dungeon Amrine about 12 times and never did get the weapon I wanted, with those odds grinding the amount of corrupted stuff to do the high level dungeons with similar results is just the definition of boring/timewasting.
All of the event content - the pvp wars, the invasions - is all gated through signup/selection and to date I have never gotten to see any of it (and likely never will). Same thing with the whole town management element and related systems - I’m not in / don’t want to be in a big guild, so I’ll never see that stuff. And that’s okay - I had no expectations otherwise.
But what does that leave for the players who are not part of the town control pvp guilds or whose playtime is insufficient to partake in things like invasions? Not a great deal - less, if they’re not up for mindless grind for dubious, uncertain results with the dungeons. There’s not a lot of reason for me to log on and grind quests to pay my house rent once I’ve gone through all of the solo content.
This has nothing to do with what I said. The amount of player has been drastically decreased. By next Sunday there will be another 100k less.
fake news. Sell it to fox.
Well if by “gamers” you mean single minded backyard hobos, then yes it’s meaningless.
If you mean by gamers people that recognize that the gaming industry (or to be more precise each company creating games) has many layers and they all intertwine and influence what the customer is gonna get. Then probably No, one might be interested to read it.
So given all the other postings from you in this thread, don’t bother looking for it.
#facts. The game will bleed the weak and empower the strong. A financial magazine doesn’t have the insight needed to project the future of a mmorpg. it takes a gamer to understand that.
That’s why the Head of AGS is a former manager from the Books Division of Amazon, right ?
and the head of AGS doesn’t do the work he manages it. Right?
I remember as a paladin grinding for my pre-raid set and looking for my shield in WotLK that I did the one dungeon it dropped from 27 times before it dropped.
I do not recall someone saying that this was a problem. All I said was that I was unlucky.
Same for some others in my company, and me, in New World. In Amrine I got my weapon on try 2. Our main tank has still not gotten the named sword from Amrine after run 20. He did get his choise from the next two within 4 tries.
Chance is a weird thing for humans to understand.
