So many threads, so many opinions on things.
Just my 2 cents. Time-gating existing content and artificially gating content is not new content KEKW
Literally cannot be bothered to elaborate even further.
Everything is fine:

So many threads, so many opinions on things.
Just my 2 cents. Time-gating existing content and artificially gating content is not new content KEKW
Literally cannot be bothered to elaborate even further.
Everything is fine:

It was Faux Content to begin with. Severely time-gated dungeons and open-world zergs can hardly be considered content.
They are doing this because it is easier than trying to create an expansive, engaging end-game loop with the trash heap of a development engine they have. They simply can’t with the time constraint they are under.
Expect more of the same as you have now with every “content” update. It is the maximum they are capable of.
What they do now would have been okay before launch. They could have timegated the very little endgame content that is there. It would have been a bad move, but okay.
Timegating existing content that players played for the last two months is the issue here because it disregards the time players already spent in game. It’s just a slap in the face when things you previously did in 10 minutes now take 15 minutes while rewarding you less.
It’s just the wrong time for a change like this. Endgame content in New World already is super bad and super boring. Who’s going to bother with it when it becomes even more grindy? Honestly. People will just quit and this will be accelerated by the changes because AGS has no respect for player investment.
Yup I agree 100% with both of you.
I think that’s what blows my mind with some of these people arguing about whether or not the patch is good.
The reality is, they’ve once again pushed a ‘content patch’ where it literally is just time-gates.
My money is on them having all of this already planned for some time, but didn’t have the time to include it on release day. All the recent small nerfs have been to get everything ready for larger releases. It’s no coincidence how they nerfed crafting just a few weeks before releasing this larger update.
Don’t buy it being ‘unable to include on release’ given they pushed the actual launch up by a month to ‘resolve issues identified in beta’
I think its just really sad because we all, like ALL thought this game had so much potential. Really sad tbh. Glad I discovered FFXIV though been having a blast.
Either what I said earlier or they are trying to kill the player base to have an excuse to shut it down and minimize profit loss.
Stick to FF. They know what they are doing.
Yea I think I’m pretty sold. Such a good game so far and I’m only like level 37 on my first toon. Love actually being able to run dungeons in an RPG, you know a role-playing game, the genre based almost entirely off of a board game called Dungeons and Dragons.
But on a more New Worldy note, yea it’s either active killing player base or just honestly super short-sighted changes. As I said before, so much potential wasted.
Thing is though, the game is still very young. And it’s totally fine if you don’t want to be there on the path of the game potentially becoming a major hit. It may also just lead to nowhere after all. Only time will tell.
But do bare in mind that as great as FFXIV is today for example, it also went through a lot of hardship getting where it is today. And although it’s definitely an MMO worth playing. If that level of refinement however is what you’re looking for within your MMO experience, I would in the future just hold off from going through an MMO launch.
There has not been a single MMO launch which has gone flawlessly. It’s always been a matter of multiple months to get things turned around. I’ve already stated this well before New World’s launch. But count on about 6 months post launch to be in a situation at which the game has found a bit of a solid footing on which to go forward with. This just being the usual time for an MMO to get most of the quirks out. We’re not there yet. We’re just over 2 months in.
I am with you but so many successful games follow this model.
WoW springs to mind and is a constant QQ with their Devs. Who dont listen or respond. Unless its at an organised lead Dev response with pre agreed questions which happens very infrequently.
WoW is getting hammerd at the moment for not respecting time, putting in timegates simply to try and increase engagement/log ons an the compete absence of fun when they do this.
This isnt WoW, just pointing out its the model of the most successful Western MMO that has existed.
Well, I did know what I was getting into when I was signing up. It’s just sad to see the direction they are taking feels really unresponsive to a large majority of the playerbase. And no I’m not talking about folks on reddit, but if you scroll through the forums, especially through the ones where kids are accused of “whining” you feel the same sentiment.
Look at how PTR 1 was handled and the feedback from that? Look at the feedback from Alpha / Beta testers. Look at their clear disdain for magic and magical abilities (forget the 1.1 nerfs, I’m talking Beta 2 with Meteor Shower nerfs, the lack of meaningful +INT / +FOC voidbent equivalent, busted Arcana etc…) and just pretty much every bit of feedback that goes “we hear you and are digesting it” that never gets implemented.
I’m a longtime MMO veteran (EQ 1 boomer here; that was a hardcore MMO, losing XP on dying, potentially losing FULL LOOT on death (if you didnt reclaim your corpse), losing more XP for trying to get your corpse as a naked toon etc) so I do totally understand the difference between a 10 year old polished game vs a new MMO launch.
I think for me the big big big frustration comes from the direction AGS is taking, not so much from all the issues. I can handle problems, I can’t handle half-baked solutions (if that makes sense).
Yup precisely my point. But at least WoW isn’t time-gating old content and presenting it to us as “new content”
Plus as you mentioned, with all the scandals at Blizzard and the direct of WoW Retail, it’s eating itself alive.
I’m not much of a PvP player, so as far as a lot of these weapons and their abilities are concerned, there’s not much I can personally really say on that subject. Except for the fact that on these very forums I have seen people prior to 1.1 calling for many of the changes which were implemented in 1.1. Certainly, not all, but definitely many.
And I’ve stated this several times before, this community has no sense of direction. There is no unity. There is no single voice. There are many opinions going to opposite extremes.
I can really understand that for a company like AGS this is a nightmare. Because regardless of what you do, regardless of which party you decide to listen to, the other part will end up trying to rip you apart.
The direction AGS is taking, if you ask me, is one more and more down the path of a more PvE centric game if you ask me. And for that, they need forms of time gating, which is clear. People running out of any content, is a ‘bad’ thing, there’s nothing left to do.
In the meantime, this leaves players with a bit of a dry spot, in particular those who are already past all the midgame content. But going forward, the made changes, in addition with datamined suggestions on what is to come, are not bad if you ask me.
From a new player perspective, e.g. the prestiege system, will really not be as bad as it feels to the current players now. It’s just the sort of timegated progression people are used to within MMO’s. And once a dungeon finder tool is implemented, and once servers are merged and OPR potentially goes cross-realm as well, there’s going to be ample of opportunity for people to level up their prestiege via this.
We know new dungeons are in development as well. And datamining has revealed that hardmode variants of dungeons of sorts are in the making. Yes, the latter can also be said for that it’s rehashing content, but the feature itself obviously is not. And does keep more content, to a wider variety, relevant for a longer period of time.
I agree with the OP.
Time gates and artificially gated content do not make good and rewarding content. AGS seems to be under the misunderstanding that making something take ages to complete equates to “good” content. I’m not saying lengthy content can’t be good, because it can, but only when the systems involved are fun and don’t feel like the “busy work” that they really are.
In its current state, New World feels like one long soul sucking grind and with each update that grind increases exponentially. The greatest hurdle, for me personally, is I don’t even like combat anymore. After 1.1.1 I don’t enjoy playing my healer. I swapped to a couple dps combinations and found I did not care for that either. Combat in general feels like a clunky, laggy, horribly balanced, inconsistent mess and any amount of grinding just highlights the performance failure of the combat system more and more. I bought this game because of the epic pvp I experienced in Alpha and Closed Beta. That epic pvp has gone by the wayside and is nothing but slideshows and a laggy mess.
Now, to keep my gear relevant for pvp, I’ll be forced into even more mindless grinding, which will just continue to showcase how poorly the current combat system is performing, escalating player frustration and disappointment with the development team exponentially. It’s a vicious circle.
Well im agree about what u said , but they said ptr is not going completely to life server, so maybe in during ptr they change thier mind and fix this issue , they should not make the game more grinding , but thier content should not be easy as release was , let be honest people killed bosses under 1m in myrkgard or reekwater , some people even not able to get tag the bosses , so there was necessary change or atleast they should just bring scales system to the game, Like people would not rush to bosses with 50x player , if even they do , the bosses/elites should be grow on hp/damage/arrmor and etc like wow did , and there wasn’t a single complaining. Maybe some of u dont have time , but atleast be honest with your self and say u want a easy way to play. Other way if they add scaling system to the game will be same for u and u wouldn’t complain about anymore ha?
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