I’ll keep this simple. I’ve played since launch. Started over with a new company on fresh start because I thought it would be fun and it is fun. I have not gone back to my legacy character.
I main tank and as everyone knows it is the least played role in the game. I love running M10s.
While playing on fresh with a mixture of experienced and fresh players I get asked to run mutations with my company members and 3 weeks in a row I run out of mutations 3-4 days before the reset. Half of my runs are lower to mid level mutations because people want my help, there are very few tanks, even less “good” tanks.
The 25 weekly limit is not hurting me but hurting other players that cannot find low to mid tanks to run with. Essentially this rule is forcing a large chunk of the player base to miss out on end game content.
When a player caps at 25. Cool. Remove shards from the rewards. Only drop loot. Doesn’t matter to me. I don’t need the shards. Just allow players like myself to help other players run your games content.
I don’t think the PvE audience needs more mutateds.
I’d cut them to 10-15 a week.
Don’t act all gallant and come with “so I can help other peoples”. You choose not to help them with the current limit.
With no limits people will die once and drop because mutateds only created the worst kind of toxic elitism and 5con idiots with hatchet.
100% honest. I’ve never bought or sold shards. I think it’s BS it is allowed. I don’t want the cap removed to make gold. I don’t need the gold. I level my own codex and make all my own lobby’s. I feel yea on some elitist running M10s. I don’t play with them, so don’t know what you tell you there. Lol.