The way you can spam health pot is ridiculous, i really would like to test PvP with 1 health pot per fight i think it could be way more interesting all modes combined.
I’m kitted out in consumables (infused pots, powerful shining, gemstone, etc) but I still think its a terribly implemented system. Yes it’s easy to press buy and use, but no it does not enhance gameplay.
Also, to be fair, drastic changes are the bread of butter of this game haha. Idk if you know the development history, but we are currently playing a game that was Remade twice and thatkept systems and balances from all of 3 iterationsThe result: what we have now, which is a bunch or bandaid fixes and mechanics that were meant to fix things that are no longer in the game. But this is getting off topic.
I think we’ve said our spiel to each other, Thanks for engaging my dude!
This is why potions need realistic cool downs.
There should just be an arena vendor you can use before the fight. Everyone gets like 100 points to spend on whatever they want. Attribute food, health pots, mana pots, etc. Cannot use foods from outside arena within the arena.
I disagree on it being fine as is. Utility should come from weapons and skill trees, not consumables. At least not in pvp, but really not in challenging pve content too. Casual open world can be more open to cheesy stuff, but not at the higher tiers. Its gimmicky and only sets the devs up for more headaches in balancing
Thats all i want as well.
I get that different play styles/wants means different views on consumables.
But i enjoy the edge of being prepared or not prepared on consumables and timing!
To me consumables are like my gear-armor/weapons/jewelry.
I have to have the right gearset on to be at my best for fighting.
I have to have the right timing/gear of consumables to be at my best as well.
I’m not in favor of cookie cutter easy everyone gets this combat.
The change of more rapid healing/mana when not in combat was excellent.
This, 100%. People have no trouble spending dozens of hours grinding for gear and dont think twice of it, even if its just for a small improvement. But asking a player to spend an hour farming (to make a consumable) or spend gold to buy one and its like the world is ending.
The simple fix is to make consumables infinite in opr and arenas to allow for more casual play. (or sell them for azoth in the battle shop)
How is grinding for perks and stats on weapons and armor (better gear) any different from someone grinding to use consumables or high tier consumables. Unless you are advocating for people pvping in identical gear as well?
Cannot believe that people actually get blighted in gen btw. Like unless there’s a freak accident. It should never happen.
I agree with you on some points, but also agree with op about stuff like oakflesh balm and honing stones.
I really do find it weird that something that “differentiate good from bad players” is literally having expensive consumables. It just don’t ring right.
I would do people so dirty.
better if using absorb potions in alot of cases rather than dust.
Starting with the first list, my main gripe is mana. What is the point of even having a resource if you just circumvent it by using a pot every 10 seconds? Either remove the resource, or give them a larger pool that cant just be regenerated as eeasily. Granted this needs a lot of work (no easy fix) if changed to balance the game because str/DeX would just spam where mage couldnt, but the fact remains that it is a completely pointless and arbitrary mechanic as it stands with the mana pots.
If I remember correct, mana issues were big in the july beta, so they changed that mana regeneration or consumption would be very low. Thats why pots, became overregenerating.
As for attribute foods, they are so necessary that its just expected. By this point, just allocate the extra 40 points into the normal character build. Kind of the same thing with honing stones, just remove them or buff damage all around.
Whats the point of the food then? They already made passive regen buff which regenerates insanely. Then cooking is not needed, because crafting is also kinda waste of money.
If you want to nerf pots then you need to revert every single life staff nerf since launch.
I see the point you are making but this is just quintessential MMORPG shit.
Dungeons and dragons had big emphasis on consumables and in a metaphorical sense would you go into a dungeon without medicine or prepared with supplies?
Probably not - looking at the MMORPG as a simulation of our world in a fantasy universe there are some elements of needing enhancements in the form of drugs - potions and things that make things sharp - honing stones
or in a cooler witcher sense ( if you haven’t watched the show, watch it) alchemy and the such.
that’s my 2 nerd cents on this topic.
Consumable system is fine as is , and with a full mana hungry build fire/void I need pots in my rotation.
Funny you say that. Some weeks ago I did some duels with 3 guys in medium armor with wh/ga. I lost most of the time as I use heavy armor ga/wh. I asked them to change to heavy armor and they lost every time. That’s balance in this game…
I’m gonna agree. Limit consumable consumption in OPR and arena when it drops.
Especially limit the spam eating of hearty meals. When someone runs from me with no potions available I don’t want to see them spam eating hearty meals.
I also agree with some of the poster here. It just doesn’t feel “proper” the amount of consumables and how powerful they are
My thoughts are consumables are buffs that are consumed. There is nothing new here.
Not sure what the problem is? Is it that people want to be cheap and have the same effectiveness as people that prepare? If so that is not a problem for AGS to address, its the problem of the people that lack preparation.
Failing to prepare is preparing to fail.
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