To all of those who are happy about the healing nerf

In Void Gauntlet you’ll want to put a T5 Amber though. Because void is a trash element with a lot of resists in PvE. Better to convert as much as possible to nature.

You’re wearing heavy armor. Right? Please don’t say light. Life Staff builds have pretty bad damage no matter your secondary weapon (top tier is now VG, second place is hatchet), but dying is not something you do in PvE.

Dont know haven’t tried VG I use the amber gems to swing my GA :wink:

However I daresay T2 will still give more damage than a T5 unless like you say the mob is resisting the base void damage. On mobs that give white numbers to both the base void and nature numbers popping up a T2 will give more overall than a T5

I tested the different tiers and the damage difference was extremely minor, no more than 40 difference in total, if any at all. For PvE you absolutely want nature damage, as no enemy type has natural resistance to it, besides special modifiers. Void on the other hand… yeah.

The healing nerf, while required has been done with a sledgehammer not a scalpel as was really required.

Yes healing was overtuned since day 1 and they’ve been slowly chipping away at it and it has been getting better. The theory behind making healers squishier is decent but it also unfortunately gatekeeps a lot of the abilities that require you to be static to cast - sacred ground, lights embrace and divine embrace.

On top of that from my limited testing (no real scientific method just seeing what my self ticks are doing in healing with duels), it appears they’ve also tinkered with the way intensify, dodge heal buff and buff heal buff applies on the heal. Whereas i could previously stack a sacred ground to around 1800 per tick using 3 stack intensify, dodge heal, buff heal buff and rally, now the most i can get is 750. I suspect that like the light armour 30% applies to base weapon damage heal before focus buff, these buffs have been adjust to do the same.

Overall I’m seeing about 40% of my previous HoTs on heavy armour. When i went to medium armour it climbed about another 5% flat across the board, regardless of buff stacks etc, so would take me to about 45% of my previous total despite being a lot squishier.

It also appears that revitalising beacon got adjusted so now it only applies on new HoTs you go into, whereas previously you could proc it and then your self-healing would automatically increase. Minor change but still a change that i didn’t see noted in any patch notes. It was pretty OP tbh, would push sacred ground to 2300 /s and beacon to around 1300/s self healing only.

Interestingly Lights Embrace seems to not have dropped off anywhere near as much as the HoTs have, but there was some previously inconsistency with buff numbers and what counts towards that increase so there may have been back end tweaks to that. Bearing in mind they have one of the worst single target healing systems I’ve seen makes it pretty unenjoyable to try and use.

I switched to melee for an OPR and by keeping an eye on my heals ticks noticed that GA crit heals and warhammer cc procs where just about healing me for more than the healers HoTs, so that’s a great state of play.

Yes just to beat all the gotcha’s there I went from one monkey brain profession to another because it had a simple swap around constitution to keep the sameish gear :slight_smile:

EDIT: all of this was based around 330 focus/100 con with a 574 laz LS, infinity gem for divine and a 501 ring for sacred.

I like to be healer and I like to do melee. Good thing we have 2 weapons in new world.

The previous version was allowing to play healer/off-dps, healer/off-tank, the new one allow you to play a single type of vg/healer or anything/off-healer.

They simply cut out the single point that was different of other mmos.

I was not aware of those epic nerfs before playing and had a very bad time doing so. It was unfun so I just decided to quit.

All other main healers i know did the same. In the past we couldnt kill. we could survive, they “fixed” that so a dps can now kill a healer, but the other way around is impossible.

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wearing medium, light armor as a pve player is a guarantee, even if they increase the 30% heal bonus to 500%, you get oneshotted.

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You say this:

But then complain about 1v1 PvP balance

Which is just false. I wont needlessly repeat myself, but look at my first post to see my opinion on this.

P.S
I do think the healing nerfs were bullshit. They should have made disease available to more weapons. That would help balance healing in PvP whilst not affecting PvE.

You need to change “claim” to Fact! OP god mode healers

The other secret hidden bit in this perk in the VG which is just waiting to catch even more healers out:

Depending on how VG heal stacks we may end up in the situation where VGs are the meta healing in PVP - hard to tell atm as they currently don’t give you any healing numbers for your abilities like they do LS.

the p.s. you added is really the only thing I can agree on in this whole text;

Blockquote
But then complain about 1v1 PvP balance

This brought nothing to your argument, it was just an out of context attack without reading the whole thing.

i am a pve player (I dont like wars and never did outpost rush, since this game has meta items and builds I find it pointless to go watch a bunch of voidband armored mace/axe fighters fighting) but I always play pvp flagged and most if not all wild 1v1 encounters end in a draw. I do a lot of dueling, fo fun.

I did not complain about 1v1 pvp balance per say, I just took back what I hear from those DPS saying its unfair that they cant kill a healer; knowing as a healer that they will never be close to kill them.

I know a lot of games did the same “healer is squishy and easy to kill” crap and new world had it different which was the reason I enjoyed the game.

You could have a mage you approach that pulls out a rapier and beats you close combat. Have a tank pull out a bow and prevent you from getting away and so on… Now the meta is being forced on top of having everyone playing the same thing.

The message is clear, they want the healers to be exactly the same as the other games.

I can comfirm that the PVE side of healing is not good right now. We had to take in 2x lvl 60 players to do a lvl 45 dungeon right now.

Have like 142 hours of healing in the game, but its gone to far with the nerfs. They need a system that changes PVE and PVP healing.

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I’s not an attack. Your point was that healers were bad in 1v1, I disagreed. You wrote that you mainly PvE and aren’t even lvl 60 yet. I brought this up because it shows that your experience to judge healers 1v1 viability is lacking.

The PvE nerf to LS sucks. Maybe the VG can make up for it, haven’t done enough testing. All I know is that the VG fills that damage void (lol) healers previously had in PvP. I like to think of VG as a sort of tanky brawler playstyle. No burst but good at trading blows, sustained damage and healing

aaaaaahhhhh ok I see it’s not an attack, you just deadass disqualify my opinion on healing because i am not an end game healer so my game experience worth less than your infinite knowledge. Because the whole game should be scaled on your endgame pvp and not on anything below it…

I tried the VG and I don’t like how it plays. Too bad it is now mandatory to do something as a healer.

Making it clear here; Before patch

  • Healer can play solo and still have fun
  • Healer can stale most pvp 1v1 situations
  • Healer can stale some Xv1 if aggresors use dumb weapons
  • Healer can win a fight if the agressor stays long enough to get killed.
  • Healer cannot catch up if agressor decide to just go away.

After the patch:

  • Healer cannot play solo anymore, it is just too hard/long to kill a mob (not impossible, just incredibly lame gameplay)
  • Healer are now able to lose fights, they increased their ability to die, but didnt up their ability to kill.

This is the last reply I send to @Malw you simply don’t understand that main healer is not YoU sHoUlD uSe VG

Im glad paladin class got nerfed if you are wearing full heavy armor your heals should suck compared to a full cloth healer.

Running around as a super tank and just switching to healer for ground heal and debuff heal then switch right back looked pretty OP.

From what I read light armor healers actually got a buff this patch and everyone is saying they are nerfed.

I’ve only been courteous to you, no need to act like a child. Multiple times my statement has been “I don’t like how they handled the nerfs”. And blame the devs for not adding much PvP content prior to 60. It’s a simple fact that you have less experience, this is not some “put down”, but what else can I say when you make statements contradictory to my own experiences?

Again, all I can say is that you’re simply wrong. What’s even your first point about? Life Staff has received no damage nerfs, and with VG we can deal more damage than before the patch. And healers still feel strong, I don’t know which exact fights you’re talking about, but soloing both PvP and PvE is not more of an issue than before.

A main healer should use Life Staff. What is the only other weapon that can help you to heal? VG. Do the math. If we’re talking PvP other factors such as survivability and CC come more into play, but as a “pure” healer, VG is the only sane choice as backup for LS.

For PvE - these nerfs are killing me in game. Being a healer of a group means I can now get 1 shot killed. …and since you can’t heal if down…what is the point?

AND for those of you who start yelling about PvP this and PvP that - I don’t care about PvP and this all specifically is a discussion about PvE healing

from the patch notes directly

  • Reduced base healing by 20% across the board to account for the increase in healing from equip load

I entirely disagree with the premise that light Armour healer got a buff - I would be fine with this.

Healer overall got a nerf because healing buffs no longer scales off focus scaled healing, only base weapon damage. This means a 60% reduction heavy - heavy, or 40% reduction heavy - light for healing.

I understand not running as super tank, i don’t understand lowering healer skill cap arbitrarily.

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You’re not making any sense. What are you saying?
Do you want to be an indipendent Healer, an unkillable fortress or a diva?