Firstly, when I say community balance, I don’t think it’s all on us. A lot of it is whether the game mechanics allow for all parts of the game to prosper.
(i) the direction the devs have taken re time-gating existing content and making it even grindier for little to no upside? (what is the benefit of 590 vs 600 GS? 1 attribute point and potentially a decent perk)
If there’s barely any difference then why engage in that part of the game when there is so much else to do? I appreciate the way the devs are trying to encourage skilled PVE in 5-man groups for high-end content and blame players for zerging these areas in an endless grind.
I see the Expertise system as an improvement on the current system, that gives us more ways to play. I love that I’ll actually be able to see my “watermark”. Expertise is a much better name for it.
Remember, it’s a game, not work. You don’t have to do anything, you get to do it.
That said, I think it would be worth the devs looking into the drivers behind player behaviour and respond to that instead of knee-jerking when they don’t like the way the content is being used. Do people just want to be on an even playing ground for fair PvP? Are players grinding watermark because they want to control a territory and need to be able to compete in PvP to do that? Adding arenas and diversifying power in settlements might do more to address player behaviour than (edit … I was writing this in between playing and talking and I’ve obviously stopped mid-sentence here. I don’t even know what I was going to write)
(ii) the massive game breaking bugs (duping, TP being shutdown multiple times, SQL errors resulting in the 300-400K deposits to people; falling through the floor after teleporting etc…)?
Bugs suck. Duping, system crashes, reverts, weird glitches, etc have always been part of my mmorpg experience. Do I love them? No way. But they do make me realise how much I like playing, because when a bug is preventing access to the game or even just all the game’s features, I get annoyed.
I think game code is pretty difficult. The AGS team is doing their best to fix things. I’d like Amazon to give them more staff so they could do it faster and better.
(iii) Overtuned content - Myrkgard trash mobs, the doors that gate certain areas of Scorpius / GC / Eternal Pool?
I’m not qualified to answer this one properly, so will just share my minimal experience.
The first time we encountered the big door in Myrkgard, it was just my husband and I, tank and healer, and it took a LONG time to get through. I loved this, even though it was long and boring, there was also the drawn-out anticipation of what would be inside and the sense of having made an effort when we finally got through. Breaking up content like this is a good thing.
We haven’t explored all the high-end areas yet but what we like is to go through carefully, control the aggro, kill our way through. What we hate is a zerg running in, or even a chest runner, dragging aggro and getting us killed. If people were more considerate of others, this wouldn’t be an issue.
(iv) Tuning Orbs for dungeons and other PVE content?
The tuning orbs are fine on the low dungeons and I always keep one on me for up to Dynasty, in case someone needs help or the group decides they’d like to go there. I haven’t used my Lazurus or Genesis orbs yet, purely because my watermark isn’t high enough to make the loot worth it. I don’t mind saving content to do later. But I think the cost of making those orbs is too high.
(v) Overall fluidity of gameplay (i.e. weapon swapping, rolling, dodging, and overall game responsiveness to input).
I play a cloth-wearing Life Staff / Void Healer. Weapon swap is better than it used to be and good 90% of the time if I don’t spam it. Rolling is fun and the main reason I won’t give up the cloth. I don’t like the healing interface and would prefer keys for targeting group members but it’s not a game-breaker. I think the “bump” from mobs is a bit heavy but I’m used to it now and don’t get hit too much anyway.
This has nothing to do with community balance though.
Really curious how you would attribute those issues in particular to “community balance”
Thanks and appreciate anytime you give to respond meaningfully.
Hopefully, you were genuine in your questions, as I have been in my response. I certainly don’t have all the answers. But it’s quite disheartening to enjoy a game so much then come in here and see the constant complaints and whining. Don’t get me wrong, some criticism is warranted and needed for the game to improve. But the forums are so unbalanced that I was very happy to choose to post on a positive comment, rather than try to fight all the negative ones.