I personally don’t mind having some pve elements in opr. Like on pvp servers in ark or rust, there are pve elements in game to build your base and defenses. Gathering materials to build defenses are part of a lot of pvp centric games.
I just wanna say that no war in the history of human existence ever required non combative methods to bolster fortifications on either side. Activities like farming and cultivating materials like mining or lumber ever contributed to the war machine. Animals were not ever used to fight battles for humans which humans took time away from battles to collect…
I also don’t mind having some elements. The point is that it seems to me to be very strong and to be much more impactful than anything else that a player can do alone, you know?
OPR is a PvX or PvPvE game mode not a PvP game mode.
If the PvE elements are so strong, all the PvP only players could just prevent people from farming the resources.
But most PvP players don’t care about the game mode, that it’s about controlling the three spots, most are purely interested in fighting in zerg or small groups in direct PvP.
It gives certain players something to do and be useful.
On my server, some players like to blackcap the enemy team’s closest spawn and build a base. It’s kind of annoying, I guess, but if OPR was a ranked game mode it would be a good strategy.
The old brutes were super annoying, though, and I’m glad they nerfed that. You could win games by placing brutes everywhere.
I have no issues with this, heck I’d reinforce this behavior by stripping points away from kills and assigning points to time spent in the outposts/capturing outposts and upgrading outposts.