So, i made a post 1m ago about tondo bleed duration is bugged.
Here is a video from other side: Twitch (here is a PoV from my target)
I play blood ring + 250 int, so my tondo’s duration is 19 sec on basic. BUT you can see on video, that i have only 12 sec on him, and i still can increase duration by flurry.
Desert sunrise provide 17.5% DoT duration reduce.
So, dunno does it count from base duration or from totall, but still:
19 * 0.175 = 3,3 sec
It should be 15-16 sec, not 12 sec.
If it count from base duration:
12 * 0.175 = it should be 16-17 sec duration…
he had 1 tondo stack with 14 sec left (when i hit with finish) before it was ticking 97 dmg, It is hard to track, due floating dmg setting is off. But dmg is done to him 1682.
But: 97141.5 = 2 037.
Next example:
he had 10 sec tondo, 115 dmg per tick just before i started FnF.
It should be 1725 dmg, but
The Desert sunrise completely and unmeritingly nerfed rapiers entire bleed tree. Probably wasn’t intended. Tondo’s bleed should be removed from the desert sunrises reduction.