Tondo bleed duration is bugged due the Desert food

So, i made a post 1m ago about tondo bleed duration is bugged.
Here is a video from other side:
Twitch (here is a PoV from my target)

I play blood ring + 250 int, so my tondo’s duration is 19 sec on basic. BUT you can see on video, that i have only 12 sec on him, and i still can increase duration by flurry.

Desert sunrise provide 17.5% DoT duration reduce.
So, dunno does it count from base duration or from totall, but still:
19 * 0.175 = 3,3 sec
It should be 15-16 sec, not 12 sec.
If it count from base duration:
12 * 0.175 = it should be 16-17 sec duration…

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pervious topic:

also, like in pervious patch:


he had 1 tondo stack with 14 sec left (when i hit with finish) before it was ticking 97 dmg, It is hard to track, due floating dmg setting is off. But dmg is done to him 1682.
But: 97141.5 = 2 037.

Next example:
he had 10 sec tondo, 115 dmg per tick just before i started FnF.
It should be 1725 dmg, but

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Hello and thank you for your report. I did go ahead and forward this to the Development team to look into!

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The Desert sunrise completely and unmeritingly nerfed rapiers entire bleed tree. Probably wasn’t intended. Tondo’s bleed should be removed from the desert sunrises reduction.

i see just no reason to add such type of state buff at all. Does game has alot of DoTs? Are they anykind strong to reduce them 17% for free?

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